diff --git a/guide/age-of-four/src/pages/ClimateOverviewPage.tsx b/guide/age-of-four/src/pages/ClimateOverviewPage.tsx
index eabfff31..3f9eb2e6 100644
--- a/guide/age-of-four/src/pages/ClimateOverviewPage.tsx
+++ b/guide/age-of-four/src/pages/ClimateOverviewPage.tsx
@@ -130,17 +130,11 @@ const FEEDBACK_LOOPS = [
cycle: 'Dead coasts β less evaporation β drought β more death',
desc: 'When too many coastal tiles die, evaporation plummets. Inland regions dry out, forests wither, and the collapse accelerates.',
},
- {
- icon: 'π£', accent: '#7040a0', name: 'Corruption Creep',
- cycle: 'Corruption β pressure on neighbors β spreads β more pressure',
- desc: 'Death ley lines triple the spread rate. Life and Nature ley lines cut it in half. Control the ley network to contain corruption.',
- },
]
const MAGIC_EFFECTS = [
{ title: 'Weather Spells', accent: '#4080c0', desc: 'Inject heat or moisture directly, pushing tiles past climate tipping points. A drought spell turns farmland to desert; a rain spell grows forests.' },
- { title: 'Ley Lines', accent: '#c9a84c', desc: 'Project school-aligned energy across the map. Life supports fertility, Death spreads corruption, Nature boosts forests, Chaos destabilizes.' },
- { title: 'Corruption', accent: '#7040a0', desc: 'Spreads through ley lines and terrain. Left unchecked, it devours entire continents. Life and Nature magic are the primary defenses.' },
+ { title: 'Ley Lines', accent: '#c9a84c', desc: 'Project school-aligned energy across the map. Life supports fertility, Death brings stagnant heat, Nature boosts forests, Chaos destabilizes.' },
{ title: 'Terrain Reshaping', accent: '#40a050', desc: 'Sustained magical influence reshapes terrain faster than nature. An Archon casting weather spells for 20 turns can transform a region.' },
]
@@ -152,8 +146,8 @@ export default function ClimateOverviewPage(): ReactElement {
The Living World
- Your world changes every turn β terrain shifts, rivers form, storms rage,
- and corruption spreads. Understanding these forces gives you a strategic edge.
+ Your world changes every turn β terrain shifts, rivers form, and storms rage.
+ Understanding these forces gives you a strategic edge.
@@ -221,9 +215,9 @@ export default function ClimateOverviewPage(): ReactElement {
Magic & Climate
- Magic is the most powerful lever for reshaping the world. Spells, ley lines,
- and corruption all interact with the climate simulation β sometimes in ways
- that cascade far beyond the initial effect.
+ Magic is the most powerful lever for reshaping the world. Spells and ley lines
+ interact with the climate simulation β sometimes in ways that cascade far
+ beyond the initial effect.
{MAGIC_EFFECTS.map((m) => (
diff --git a/guide/age-of-four/src/pages/ClimateTerrainPage.tsx b/guide/age-of-four/src/pages/ClimateTerrainPage.tsx
index b3625606..a3d7d1f9 100644
--- a/guide/age-of-four/src/pages/ClimateTerrainPage.tsx
+++ b/guide/age-of-four/src/pages/ClimateTerrainPage.tsx
@@ -3,10 +3,9 @@ import styled from 'styled-components'
import { FadeIn } from '@magic-civ/guide-engine'
import { Heading, Text } from '@lilith/ui-typography'
import { PageTitle, Section, SectionHeading, Prose, Callout, CalloutText } from '@magic-civ/guide-engine'
-import { QualityLadder, RainShadowDiagram, CorruptionSpread } from '@magic-civ/guide-engine'
+import { QualityLadder, RainShadowDiagram } from '@magic-civ/guide-engine'
import { EncyclopediaCallout } from '@magic-civ/guide-engine'
import {
- leyChanneling, corruptionTerrainModifiers,
qualityUpThreshold, qualityDownThreshold, mountainRainShadowBlock,
} from '@/data'
@@ -157,40 +156,6 @@ const SourceWhere = styled.p`
margin: 0;
`
-// βββ Ley Effect Cards βββββββββββββββββββββββββββββββββββββββββββββββββββββββ
-
-const LeyGrid = styled.div`
- display: grid;
- grid-template-columns: repeat(auto-fill, minmax(220px, 1fr));
- gap: 0.625rem;
- margin-top: 0.5rem;
-`
-
-const LeyCard = styled.div<{ $accent: string }>`
- background: ${({ theme }) => theme.colors.surface};
- border: 1px solid ${({ theme }) => theme.colors.border.default};
- border-left: 3px solid ${({ $accent }) => $accent};
- border-radius: 6px;
- padding: 0.625rem 0.875rem;
- display: flex;
- align-items: baseline;
- justify-content: space-between;
- gap: 0.5rem;
-`
-
-const LeyName = styled.span`
- font-size: 0.75rem;
- font-weight: 600;
- color: ${({ theme }) => theme.colors.text.secondary};
-`
-
-const LeyRate = styled.span<{ $color: string }>`
- font-size: 0.75rem;
- font-weight: 700;
- color: ${({ $color }) => $color};
- white-space: nowrap;
-`
-
// βββ Data βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
const blockPct = Math.round(mountainRainShadowBlock * 100)
@@ -209,35 +174,6 @@ const RIVER_SOURCES = [
{ icon: 'π§', accent: '#5090c0', name: 'Glacial', where: 'Snow and ice at high elevations' },
]
-// Ley channeling data from climate_spec.json
-const LEY_ACCENTS: Record = {
- death_ley: { accent: '#7040a0', color: '#c060d0' },
- on_ley_generic: { accent: '#c09030', color: '#d0a040' },
- off_ley: { accent: '#666', color: '#999' },
- nature_life_ley: { accent: '#40a050', color: '#60c070' },
-}
-
-function formatLeyMult(mult: number): string {
- if (mult === 1.0) return 'Normal'
- if (mult > 1.0) return `${mult}x faster`
- return `${Math.round(1 / mult)}x slower`
-}
-
-const LEY_LABELS: Record = {
- death_ley: 'Death ley line',
- on_ley_generic: 'Any other ley line',
- off_ley: 'No ley line',
- nature_life_ley: 'Life / Nature ley line',
-}
-
-const LEY_ORDER = ['death_ley', 'on_ley_generic', 'off_ley', 'nature_life_ley'] as const
-
-const LEY_EFFECTS = LEY_ORDER.map((key) => ({
- name: LEY_LABELS[key],
- rate: formatLeyMult(leyChanneling[key]),
- ...(LEY_ACCENTS[key] ?? { accent: '#666', color: '#999' }),
-}))
-
const RIVER_WIDTHS = [
{ width: 3, label: 'Stream' },
{ width: 6, label: 'River' },
@@ -253,7 +189,7 @@ export default function ClimateTerrainPage(): ReactElement {
Terrain & Rivers
- How the landscape evolves, where rivers form, and how corruption reshapes the world.
+ How the landscape evolves, where rivers form, and how the climate reshapes the world.
@@ -393,7 +329,7 @@ export default function ClimateTerrainPage(): ReactElement {
Fixed Terrain
These terrain types never evolve via the climate system:
- {['Ocean', 'Coast', 'Lake', 'Inland Sea', 'Volcano', 'Corrupted Land'].map((t) => (
+ {['Ocean', 'Coast', 'Lake', 'Inland Sea', 'Volcano'].map((t) => (
{t}
))}
@@ -448,59 +384,11 @@ export default function ClimateTerrainPage(): ReactElement {
Healthy oceans supply the evaporation that feeds everything downstream. When
- coastal tiles die from corruption, evaporation drops, drying out inland regions
+ coastal reef health declines, evaporation drops, drying out inland regions
and potentially triggering a continental drought spiral.
-
- Corruption
-
- Corrupted land radiates pressure outward to its neighbors every turn. When
- pressure builds past a threshold, the neighbor flips β and begins spreading
- corruption further. Water tiles (ocean, lake, coast) never flip to corrupted
- land, but corruption degrades their marine ecosystem instead.
-
-
-
- Ley lines are the biggest factor in how fast corruption spreads:
-
-
- {LEY_EFFECTS.map((l) => (
-
- {l.name}
- {l.rate}
-
- ))}
-
-
- Life and Nature ley lines don't just slow corruption β they actively drain
- corruption pressure each turn, healing the land over time.
-
- {corruptionTerrainModifiers.length > 0 && (
- <>
-
- Some terrain types also affect how fast corruption radiates from a source tile:
-
-
- {corruptionTerrainModifiers.map((t) => (
- 1 ? '#c04020' : '#40a050'}>
- {t.name}
- 1 ? '#e06040' : '#60c070'}>
- {t.modifier > 1 ? `${t.modifier}x faster` : `${t.modifier}x (resists)`}
-
-
- ))}
-
- >
- )}
-
- High moisture on the receiving tile also dampens corruption β wet terrain like
- jungle naturally resists, while dry terrain is more vulnerable. City protection
- buildings can further reduce spread within their radius. Controlling ley lines
- near corruption sources is one of the most critical late-game decisions.
-
-
)
}
diff --git a/guide/age-of-four/src/pages/ExpansionsPage.tsx b/guide/age-of-four/src/pages/ExpansionsPage.tsx
index 149d92d9..04b1fc8a 100644
--- a/guide/age-of-four/src/pages/ExpansionsPage.tsx
+++ b/guide/age-of-four/src/pages/ExpansionsPage.tsx
@@ -129,7 +129,7 @@ export default function ExpansionsPage(): ReactElement {
Expand beyond a single world. Discover and colonize other planets through
late-game Aether magic or mundane orbital technology. Each planet has its own
climate system, terrain, resources, and native creatures β a full second (or
- third) map with independent weather, corruption, and ley networks.
+ third) map with independent weather and ley networks.
Multiple planet maps with independent climate and ecology
diff --git a/guide/age-of-four/src/pages/HomePage.tsx b/guide/age-of-four/src/pages/HomePage.tsx
index 3865d419..9a5e18bc 100644
--- a/guide/age-of-four/src/pages/HomePage.tsx
+++ b/guide/age-of-four/src/pages/HomePage.tsx
@@ -203,7 +203,7 @@ const FEATURES = [
},
{
title: 'Living World',
- desc: 'Dynamic climate with temperature, moisture, wind, and corruption. Ley lines connect magical nodes, projecting school-aligned energy that shapes terrain and empowers spells.',
+ desc: 'Dynamic climate with temperature, moisture, and wind. Ley lines connect magical nodes, projecting school-aligned energy that shapes terrain and empowers spells.',
},
{
title: 'Playable World Poles',
@@ -261,7 +261,7 @@ export default function HomePage(): ReactElement {
The world you find yourself in is molded by ages past β strange substances
and untamed nature that transform the landscape with raw magical power.
Mana nodes pulse with school-aligned energy: Life's radiance heals the
- land, Death's corruption withers it, Chaos scorches, Nature overgrows,
+ land, Death's influence withers it, Chaos scorches, Nature overgrows,
and Aether crystallizes reality itself.
diff --git a/guide/age-of-four/src/pages/LeyLinesPage.tsx b/guide/age-of-four/src/pages/LeyLinesPage.tsx
index 6495b4ef..782d1539 100644
--- a/guide/age-of-four/src/pages/LeyLinesPage.tsx
+++ b/guide/age-of-four/src/pages/LeyLinesPage.tsx
@@ -179,7 +179,7 @@ const CLIMATE_EFFECTS = [
{ school: 'life', effect: '+moisture', detail: 'Fertile rainfall, accelerated growth' },
{ school: 'nature', effect: '+moisture', detail: 'Verdant humidity, forest spread' },
{ school: 'chaos', effect: '+heat', detail: 'Volcanic warmth, storm pressure' },
- { school: 'death', effect: '+heat, +corruption', detail: 'Stagnant warmth, corruption bleed' },
+ { school: 'death', effect: '+heat', detail: 'Stagnant warmth, withering decay' },
{ school: 'aether', effect: 'βheat', detail: 'Crystalline cold, thinned atmosphere' },
]
@@ -207,9 +207,9 @@ export default function LeyLinesPage(): ReactElement {
Ley lines form through resonance between natural wonders sharing compatible magic schools.
Wonders with allied schools on the color wheel (e.g., Life + Nature) create strong resonant
- connections; enemy schools (e.g., Life vs Death) generate disruption zones of heat and
- corruption instead. They alter climate, feed mana pools, and shape the magical character
- of the land they cross.
+ connections; enemy schools (e.g., Life vs Death) generate disruption zones of heat
+ instead. They alter climate, feed mana pools, and shape the magical character of
+ the land they cross.
@@ -323,8 +323,8 @@ export default function LeyLinesPage(): ReactElement {
Disruption
Only enemy school pairs (affinity = 0) β no ley line forms. Instead, the hex path
- between them suffers heat pressure and corruption bleed proportional to the
- weaker wonder's strength.
+ between them suffers heat pressure proportional to the weaker wonder's
+ strength.
diff --git a/guide/age-of-four/src/pages/SurvivalGuidePage.tsx b/guide/age-of-four/src/pages/SurvivalGuidePage.tsx
index 6b3e2855..a73b930a 100644
--- a/guide/age-of-four/src/pages/SurvivalGuidePage.tsx
+++ b/guide/age-of-four/src/pages/SurvivalGuidePage.tsx
@@ -348,7 +348,6 @@ export default function SurvivalGuidePage(): ReactElement {
-
{/* Section 1: Cascade Model */}
@@ -439,7 +438,6 @@ export default function SurvivalGuidePage(): ReactElement {
{getEffectValue(arcaneDome, 'aerosol_mitigation')}% aerosol reduction
Costs {(arcaneDome as any).mana_upkeep?.amount} {(arcaneDome as any).mana_upkeep?.school} mana/turn.
- Also grants {getEffectValue(arcaneDome, 'corruption_resistance')}% corruption resistance.
)}