fix(dx): portable realpath in autoplay-batch.sh (python; works on macOS dispatch host + linux workers)
realpath -m (GNU) blew up on BSD realpath during dist:sim from plum. Now python os.path.realpath (cross platform, same -m semantics for non-existing RESULTS_DIR). Unblocks fleet sim verifs for p3-26 headless completeness.
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1 changed files with 3 additions and 4 deletions
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@ -106,10 +106,9 @@ fi
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# Flatpak's sandboxed Godot resolves AUTO_PLAY_DIR against an unspecified CWD,
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# Flatpak's sandboxed Godot resolves AUTO_PLAY_DIR against an unspecified CWD,
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# not the caller's shell CWD — a relative path silently produces 0-byte
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# not the caller's shell CWD — a relative path silently produces 0-byte
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# meta.json / turn_stats.jsonl even when the game itself completes (game.log
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# meta.json / turn_stats.jsonl even when the game itself completes (game.log
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# is fine because it's redirected host-side). realpath -m tolerates the path
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# is fine because it's redirected host-side). Use python realpath (portable
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# not existing yet; it will be mkdir'd just below. Also ensures the /tmp
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# across macOS BSD + linux GNU; tolerates non-existing path like realpath -m).
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# reject check that follows catches all forms (./tmp, ../tmp, etc).
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RESULTS_DIR="$(python3 -c 'import os,sys; print(os.path.realpath(sys.argv[1]))' "$RESULTS_DIR")"
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RESULTS_DIR="$(realpath -m "$RESULTS_DIR")"
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# Flatpak sandbox can't write to /tmp. Reject /tmp paths outright instead of
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# Flatpak sandbox can't write to /tmp. Reject /tmp paths outright instead of
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# silently redirecting — persistent output belongs under the repo.
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# silently redirecting — persistent output belongs under the repo.
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