chore(@projects/@magic-civilization): 🏷️ p2-74 status stub→partial (convertibles done)
The de-hardcode convertible work is complete (clusters 1–5 landed; all remaining inline Color() in live scenes are sanctioned carve-outs — computed/fallback/transparent/game-content). Only the per-screen apricot visual proofs remain, so the honest status is `partial`, not `stub`. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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id: p2-74-ui-dehardcode-to-tokens
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title: "De-hardcode the Godot UI — route 45 scene scripts off raw Color() onto theme/tokens"
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priority: p2
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status: stub
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status: partial
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scope: game1
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category: ui
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owner: wireguard
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