feat(@ai): ✨ add controller slot mapping cache
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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@ -32,6 +32,18 @@ const ID_STRIDE: int = 10000
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static var _mcts_stats_log: Dictionary = {}
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static var _ai_personalities_json_cache: String = ""
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# p1-29k — per-slot AI controller-id map, parsed once per process from env.
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# Keys are player slot indices (int); value is the controller id string
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# (`scripted:default` by default). Populated lazily by `_controller_id_for_slot`.
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# Empty `_controller_map_parsed` flag distinguishes "not yet read" from
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# "read, no overrides set" so the default path is taken with zero env.
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static var _controller_map: Dictionary = {}
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static var _controller_map_parsed: bool = false
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# p1-29k Increment 1 — once-per-game guard so the faithful-state catalogs +
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# grid are stamped onto the shared `_gd_state` exactly once (mirrors
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# `GameState._ai_map_initialized` for the tactical map).
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static var _learned_state_initialized: bool = false
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# p1-30 reframe-2 — perf instrumentation. Per-AI-turn samples (ms) accumulated
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# across the run; auto_play.gd reads + computes p99 each game-turn into the
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# turn_stats.jsonl line under `tactical_state_build_ms_p99` and
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