feat(@projects/@magic-civilization): ✨ add godot process tracking
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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1 changed files with 11 additions and 4 deletions
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@ -292,14 +292,21 @@ if [[ "${MODE}" == "status" ]]; then
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exit 0
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fi
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IFS='|' read -r IS_ACTIVE MARKER_COUNT STATS_COUNT SEEDS_TOTAL <<<"${PROBE_OUT}"
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IFS='|' read -r IS_ACTIVE MARKER_COUNT STATS_COUNT SEEDS_TOTAL GODOT_PROCS <<<"${PROBE_OUT}"
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MARKER_COUNT="${MARKER_COUNT:-0}"
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STATS_COUNT="${STATS_COUNT:-0}"
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SEEDS_TOTAL="${SEEDS_TOTAL:-0}"
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GODOT_PROCS="${GODOT_PROCS:-0}"
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if [[ "${MARKER_COUNT}" -gt 0 ]]; then
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if [[ "${MARKER_COUNT}" -gt 0 && "${GODOT_PROCS}" -eq 0 ]]; then
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STATE="complete"
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MARKER_BOOL="true"
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elif [[ "${MARKER_COUNT}" -gt 0 && "${GODOT_PROCS}" -gt 0 ]]; then
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# Batch script returned (touched completion.marker) but flatpak-
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# detached godot processes are still playing games. Status remains
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# `running` so `fetch` won't pull mid-run turn_stats snapshots.
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STATE="running"
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MARKER_BOOL="true"
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elif [[ "${IS_ACTIVE}" == "active" || "${IS_ACTIVE}" == "activating" ]]; then
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STATE="running"
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MARKER_BOOL="false"
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@ -308,8 +315,8 @@ if [[ "${MODE}" == "status" ]]; then
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MARKER_BOOL="false"
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fi
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printf '{"stamp":"%s","state":"%s","seeds_done":%s,"seeds_total":%s,"completion_marker":%s}\n' \
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"${QUERY_STAMP}" "${STATE}" "${STATS_COUNT}" "${SEEDS_TOTAL}" "${MARKER_BOOL}"
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printf '{"stamp":"%s","state":"%s","seeds_done":%s,"seeds_total":%s,"completion_marker":%s,"godot_procs":%s}\n' \
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"${QUERY_STAMP}" "${STATE}" "${STATS_COUNT}" "${SEEDS_TOTAL}" "${MARKER_BOOL}" "${GODOT_PROCS}"
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exit 0
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fi
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