chore(audio-batch): 🔧 Update TSV metadata files for audio batch processing categories and quality fixes

Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
This commit is contained in:
autocommit 2026-04-29 13:06:44 -07:00
parent 0be86d58ca
commit b1566a716c
10 changed files with 233 additions and 0 deletions

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# Batch 02 — Kenney "Impact Sounds" pack (CC0). 60 files in one ZIP.
# Pack page: https://kenney.nl/assets/impact-sounds (verified CC0 2026-04-27).
#
# Each row uses the ZIP+inner syntax: <zip_url>#<inner/path/inside.ogg>.
# The driver caches the ZIP once, extracts, and maps each row to its
# manifest output_path.
#
# Format: output_path<TAB>source_url#inner_path<TAB>license<TAB>attribution<TAB>edits
audio/sfx/units/melee/attack_01.ogg https://kenney.nl/media/pages/assets/impact-sounds/8aa7b545c9-1677589768/kenney_impact-sounds.zip#Audio/impactMetal_light_000.ogg CC0-1.0 Kenney (Impact Sounds) loudnorm I=-16/TP=-3+ogg 128kbps
audio/sfx/units/melee/attack_02.ogg https://kenney.nl/media/pages/assets/impact-sounds/8aa7b545c9-1677589768/kenney_impact-sounds.zip#Audio/impactMetal_light_002.ogg CC0-1.0 Kenney (Impact Sounds) loudnorm I=-16/TP=-3+ogg 128kbps
audio/sfx/units/melee/attack_03.ogg https://kenney.nl/media/pages/assets/impact-sounds/8aa7b545c9-1677589768/kenney_impact-sounds.zip#Audio/impactMetal_light_003.ogg CC0-1.0 Kenney (Impact Sounds) loudnorm I=-16/TP=-3+ogg 128kbps
audio/sfx/units/melee/hit_01.ogg https://kenney.nl/media/pages/assets/impact-sounds/8aa7b545c9-1677589768/kenney_impact-sounds.zip#Audio/impactMetal_heavy_000.ogg CC0-1.0 Kenney (Impact Sounds) loudnorm I=-16/TP=-3+ogg 128kbps
audio/sfx/units/melee/hit_02.ogg https://kenney.nl/media/pages/assets/impact-sounds/8aa7b545c9-1677589768/kenney_impact-sounds.zip#Audio/impactMetal_heavy_002.ogg CC0-1.0 Kenney (Impact Sounds) loudnorm I=-16/TP=-3+ogg 128kbps
audio/sfx/units/melee/hit_03.ogg https://kenney.nl/media/pages/assets/impact-sounds/8aa7b545c9-1677589768/kenney_impact-sounds.zip#Audio/impactMetal_heavy_004.ogg CC0-1.0 Kenney (Impact Sounds) loudnorm I=-16/TP=-3+ogg 128kbps
audio/sfx/units/melee/death_01.ogg https://kenney.nl/media/pages/assets/impact-sounds/8aa7b545c9-1677589768/kenney_impact-sounds.zip#Audio/impactPlate_heavy_000.ogg CC0-1.0 Kenney (Impact Sounds) loudnorm I=-16/TP=-3+ogg 128kbps
audio/sfx/units/melee/death_02.ogg https://kenney.nl/media/pages/assets/impact-sounds/8aa7b545c9-1677589768/kenney_impact-sounds.zip#Audio/impactPlate_heavy_002.ogg CC0-1.0 Kenney (Impact Sounds) loudnorm I=-16/TP=-3+ogg 128kbps
audio/sfx/units/ranged/fire_01.ogg https://kenney.nl/media/pages/assets/impact-sounds/8aa7b545c9-1677589768/kenney_impact-sounds.zip#Audio/impactGeneric_light_001.ogg CC0-1.0 Kenney (Impact Sounds) loudnorm I=-16/TP=-3+ogg 128kbps
audio/sfx/units/ranged/fire_02.ogg https://kenney.nl/media/pages/assets/impact-sounds/8aa7b545c9-1677589768/kenney_impact-sounds.zip#Audio/impactGeneric_light_003.ogg CC0-1.0 Kenney (Impact Sounds) loudnorm I=-16/TP=-3+ogg 128kbps
audio/sfx/units/ranged/hit_01.ogg https://kenney.nl/media/pages/assets/impact-sounds/8aa7b545c9-1677589768/kenney_impact-sounds.zip#Audio/impactPlank_medium_000.ogg CC0-1.0 Kenney (Impact Sounds) loudnorm I=-16/TP=-3+ogg 128kbps
audio/sfx/units/ranged/hit_02.ogg https://kenney.nl/media/pages/assets/impact-sounds/8aa7b545c9-1677589768/kenney_impact-sounds.zip#Audio/impactPlank_medium_002.ogg CC0-1.0 Kenney (Impact Sounds) loudnorm I=-16/TP=-3+ogg 128kbps
audio/sfx/units/ranged/death_01.ogg https://kenney.nl/media/pages/assets/impact-sounds/8aa7b545c9-1677589768/kenney_impact-sounds.zip#Audio/impactPlate_light_001.ogg CC0-1.0 Kenney (Impact Sounds) loudnorm I=-16/TP=-3+ogg 128kbps
audio/sfx/units/siege/bombard_01.ogg https://kenney.nl/media/pages/assets/impact-sounds/8aa7b545c9-1677589768/kenney_impact-sounds.zip#Audio/impactPlate_heavy_001.ogg CC0-1.0 Kenney (Impact Sounds) loudnorm I=-16/TP=-3+ogg 128kbps
audio/sfx/units/siege/bombard_02.ogg https://kenney.nl/media/pages/assets/impact-sounds/8aa7b545c9-1677589768/kenney_impact-sounds.zip#Audio/impactPlate_heavy_004.ogg CC0-1.0 Kenney (Impact Sounds) loudnorm I=-16/TP=-3+ogg 128kbps
audio/sfx/units/civilian/death.ogg https://kenney.nl/media/pages/assets/impact-sounds/8aa7b545c9-1677589768/kenney_impact-sounds.zip#Audio/impactPlate_light_003.ogg CC0-1.0 Kenney (Impact Sounds) loudnorm I=-16/TP=-3+ogg 128kbps
audio/sfx/combat_hit.ogg https://kenney.nl/media/pages/assets/impact-sounds/8aa7b545c9-1677589768/kenney_impact-sounds.zip#Audio/impactMetal_medium_000.ogg CC0-1.0 Kenney (Impact Sounds) loudnorm I=-16/TP=-3+ogg 128kbps
audio/sfx/combat/combat_started.ogg https://kenney.nl/media/pages/assets/impact-sounds/8aa7b545c9-1677589768/kenney_impact-sounds.zip#Audio/impactBell_heavy_000.ogg CC0-1.0 Kenney (Impact Sounds) loudnorm I=-16/TP=-3+ogg 128kbps
audio/sfx/unit_killed.ogg https://kenney.nl/media/pages/assets/impact-sounds/8aa7b545c9-1677589768/kenney_impact-sounds.zip#Audio/impactPlate_heavy_003.ogg CC0-1.0 Kenney (Impact Sounds) loudnorm I=-16/TP=-3+ogg 128kbps
audio/sfx/buildings/build_complete_prod.ogg https://kenney.nl/media/pages/assets/impact-sounds/8aa7b545c9-1677589768/kenney_impact-sounds.zip#Audio/impactMining_000.ogg CC0-1.0 Kenney (Impact Sounds) loudnorm I=-16/TP=-3+ogg 128kbps
audio/sfx/buildings/build_complete_mil.ogg https://kenney.nl/media/pages/assets/impact-sounds/8aa7b545c9-1677589768/kenney_impact-sounds.zip#Audio/impactBell_heavy_002.ogg CC0-1.0 Kenney (Impact Sounds) loudnorm I=-16/TP=-3+ogg 128kbps
audio/sfx/buildings/build_complete_def.ogg https://kenney.nl/media/pages/assets/impact-sounds/8aa7b545c9-1677589768/kenney_impact-sounds.zip#Audio/impactPlate_heavy_002.ogg CC0-1.0 Kenney (Impact Sounds) loudnorm I=-16/TP=-3+ogg 128kbps
audio/sfx/wonder_built.ogg https://kenney.nl/media/pages/assets/impact-sounds/8aa7b545c9-1677589768/kenney_impact-sounds.zip#Audio/impactBell_heavy_001.ogg CC0-1.0 Kenney (Impact Sounds) loudnorm I=-16/TP=-3+ogg 128kbps
audio/sfx/era_advanced.ogg https://kenney.nl/media/pages/assets/impact-sounds/8aa7b545c9-1677589768/kenney_impact-sounds.zip#Audio/impactBell_heavy_003.ogg CC0-1.0 Kenney (Impact Sounds) loudnorm I=-16/TP=-3+ogg 128kbps
audio/sfx/golden_age_swell.ogg https://kenney.nl/media/pages/assets/impact-sounds/8aa7b545c9-1677589768/kenney_impact-sounds.zip#Audio/impactBell_heavy_004.ogg CC0-1.0 Kenney (Impact Sounds) loudnorm I=-16/TP=-3+ogg 128kbps
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# Batch 03 — Music + weather + remaining misc, all CC0.
#
# Music: Juhani Junkala "JRPG Pack 2 (Towns)" and "JRPG Pack 5 (Action)"
# pack pages https://opengameart.org/content/jrpg-pack-2-towns
# https://opengameart.org/content/jrpg-pack-5-action
# licence quoted on each page: "Creative Commons Zero - public domain"
# author: SubspaceAudio (Junkala) — attribution NOT required for CC0;
# we still record the author name in the ledger as good practice.
#
# Weather: rubberduck "30 CC0 SFX loops"
# page https://opengameart.org/content/30-cc0-sfx-loops, CC0
#
# Misc: Kenney bells / interface — extra mappings.
#
# Format: output_path<TAB>source_url[#inner_path]<TAB>license<TAB>attribution<TAB>edits
# ── Music — Junkala JRPG Pack 2 (Towns), CC0 ──────────────────────────────────
audio/music/overworld_awakening.ogg https://opengameart.org/sites/default/files/JRPG%20Music%20Pack%20%232%20%5BTowns%5D%20by%20Juhani%20Junkala.zip#Town1 - Home Town.ogg CC0-1.0 Juhani Junkala (SubspaceAudio, OpenGameArt) loudnorm I=-16/TP=-3+ogg 128kbps
audio/music/overworld_craft.ogg https://opengameart.org/sites/default/files/JRPG%20Music%20Pack%20%232%20%5BTowns%5D%20by%20Juhani%20Junkala.zip#Town2 - Where Time Stands Still.ogg CC0-1.0 Juhani Junkala (SubspaceAudio, OpenGameArt) loudnorm I=-16/TP=-3+ogg 128kbps
audio/music/overworld_industry.ogg https://opengameart.org/sites/default/files/JRPG%20Music%20Pack%20%232%20%5BTowns%5D%20by%20Juhani%20Junkala.zip#Town3 - Sunshine Coast.ogg CC0-1.0 Juhani Junkala (SubspaceAudio, OpenGameArt) loudnorm I=-16/TP=-3+ogg 128kbps
audio/music/overworld_kingdoms.ogg https://opengameart.org/sites/default/files/JRPG%20Music%20Pack%20%232%20%5BTowns%5D%20by%20Juhani%20Junkala.zip#Town4 - Bazaar.ogg CC0-1.0 Juhani Junkala (SubspaceAudio, OpenGameArt) loudnorm I=-16/TP=-3+ogg 128kbps
# ── Music — Junkala JRPG Pack 5 (Action), CC0 ─────────────────────────────────
audio/music/overworld_ascension.ogg https://opengameart.org/sites/default/files/JRPG%20Music%20Pack%20%235%20%5BAction%5D%20by%20Juhani%20Junkala.zip#Action1 - Encounter With The Witches.ogg CC0-1.0 Juhani Junkala (SubspaceAudio, OpenGameArt) loudnorm I=-16/TP=-3+ogg 128kbps
audio/music/golden_age.ogg https://opengameart.org/sites/default/files/JRPG%20Music%20Pack%20%235%20%5BAction%5D%20by%20Juhani%20Junkala.zip#Action2 - Army Approaching.ogg CC0-1.0 Juhani Junkala (SubspaceAudio, OpenGameArt) loudnorm I=-16/TP=-3+ogg 128kbps
audio/music/victory.ogg https://opengameart.org/sites/default/files/JRPG%20Music%20Pack%20%235%20%5BAction%5D%20by%20Juhani%20Junkala.zip#Action3 - Preparing For Battle.ogg CC0-1.0 Juhani Junkala (SubspaceAudio, OpenGameArt) loudnorm I=-16/TP=-3+ogg 128kbps
# ── Weather — rubberduck 30 CC0 SFX loops, CC0 ────────────────────────────────
audio/sfx/weather/storm.ogg https://opengameart.org/sites/default/files/sfx_loops.zip#rain.ogg CC0-1.0 rubberduck (OpenGameArt) loudnorm I=-16/TP=-3+ogg 128kbps
audio/sfx/weather/blizzard.ogg https://opengameart.org/sites/default/files/sfx_loops.zip#noise_01.ogg CC0-1.0 rubberduck (OpenGameArt) loudnorm I=-16/TP=-3+highpass+ogg 128kbps
audio/sfx/weather/heat_wave.ogg https://opengameart.org/sites/default/files/sfx_loops.zip#noise_02.ogg CC0-1.0 rubberduck (OpenGameArt) loudnorm I=-16/TP=-3+ogg 128kbps
audio/sfx/weather/drought.ogg https://opengameart.org/sites/default/files/sfx_loops.zip#noise_03.ogg CC0-1.0 rubberduck (OpenGameArt) loudnorm I=-16/TP=-3+ogg 128kbps
audio/sfx/weather/tornado.ogg https://opengameart.org/sites/default/files/sfx_loops.zip#ambient_03.ogg CC0-1.0 rubberduck (OpenGameArt) loudnorm I=-16/TP=-3+ogg 128kbps
audio/sfx/weather/hurricane.ogg https://opengameart.org/sites/default/files/sfx_loops.zip#ambient_02.ogg CC0-1.0 rubberduck (OpenGameArt) loudnorm I=-16/TP=-3+ogg 128kbps
# ── Remaining misc SFX, Kenney CC0 ────────────────────────────────────────────
audio/sfx/victory_fanfare.ogg https://kenney.nl/media/pages/assets/impact-sounds/8aa7b545c9-1677589768/kenney_impact-sounds.zip#Audio/impactBell_heavy_001.ogg CC0-1.0 Kenney (Impact Sounds) loudnorm I=-16/TP=-3+ogg 128kbps
audio/sfx/culture_researched.ogg https://github.com/Calinou/kenney-interface-sounds/blob/master/addons/kenney_interface_sounds/confirmation_003.wav CC0-1.0 Kenney (Calinou repackage) loudnorm I=-16/TP=-3+wav→ogg 128kbps
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# Batch 04 — Fauna SFX, all CC0 from rubberduck "80 CC0 creature SFX"
# Pack page: https://opengameart.org/content/80-cc0-creature-sfx (verified
# CC0 2026-04-27, author rubberduck).
audio/sfx/fauna/spawn.ogg https://opengameart.org/sites/default/files/80-CC0-creature-SFX_0.zip#bug_01.ogg CC0-1.0 rubberduck (OpenGameArt) loudnorm I=-16/TP=-3+ogg 128kbps
audio/sfx/fauna/predator_spawn.ogg https://opengameart.org/sites/default/files/80-CC0-creature-SFX_0.zip#howl.ogg CC0-1.0 rubberduck (OpenGameArt) loudnorm I=-16/TP=-3+ogg 128kbps
audio/sfx/fauna/predator_attack_01.ogg https://opengameart.org/sites/default/files/80-CC0-creature-SFX_0.zip#monster_03.ogg CC0-1.0 rubberduck (OpenGameArt) loudnorm I=-16/TP=-3+ogg 128kbps
audio/sfx/fauna/predator_attack_02.ogg https://opengameart.org/sites/default/files/80-CC0-creature-SFX_0.zip#monster_04.ogg CC0-1.0 rubberduck (OpenGameArt) loudnorm I=-16/TP=-3+ogg 128kbps
audio/sfx/fauna/predator_hurt_01.ogg https://opengameart.org/sites/default/files/80-CC0-creature-SFX_0.zip#hurt_01.ogg CC0-1.0 rubberduck (OpenGameArt) loudnorm I=-16/TP=-3+ogg 128kbps
audio/sfx/fauna/predator_hurt_02.ogg https://opengameart.org/sites/default/files/80-CC0-creature-SFX_0.zip#hurt_02.ogg CC0-1.0 rubberduck (OpenGameArt) loudnorm I=-16/TP=-3+ogg 128kbps
audio/sfx/fauna/predator_death.ogg https://opengameart.org/sites/default/files/80-CC0-creature-SFX_0.zip#scream_01.ogg CC0-1.0 rubberduck (OpenGameArt) loudnorm I=-16/TP=-3+ogg 128kbps
audio/sfx/fauna/apex_roar.ogg https://opengameart.org/sites/default/files/80-CC0-creature-SFX_0.zip#roar_02.ogg CC0-1.0 rubberduck (OpenGameArt) loudnorm I=-16/TP=-3+ogg 128kbps
audio/sfx/fauna/apex_attack.ogg https://opengameart.org/sites/default/files/80-CC0-creature-SFX_0.zip#monster_01.ogg CC0-1.0 rubberduck (OpenGameArt) loudnorm I=-16/TP=-3+ogg 128kbps
audio/sfx/fauna/apex_death.ogg https://opengameart.org/sites/default/files/80-CC0-creature-SFX_0.zip#scream_02.ogg CC0-1.0 rubberduck (OpenGameArt) loudnorm I=-16/TP=-3+ogg 128kbps
audio/sfx/fauna/herbivore_call.ogg https://opengameart.org/sites/default/files/80-CC0-creature-SFX_0.zip#cute_05.ogg CC0-1.0 rubberduck (OpenGameArt) loudnorm I=-16/TP=-3+ogg 128kbps
audio/sfx/fauna/herbivore_death.ogg https://opengameart.org/sites/default/files/80-CC0-creature-SFX_0.zip#hurt_04.ogg CC0-1.0 rubberduck (OpenGameArt) loudnorm I=-16/TP=-3+ogg 128kbps
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# Batch 05 — Defeat audio.
#
# defeat_stinger: short SFX cue — Kenney Impact Sounds, deep heavy plate
# hit. CC0. Cohesive with the rest of the impact-sourced foley.
# defeat music: Juhani Junkala "JRPG Pack 4 (Calm)" — track "Innocence".
# Same composer as the other 7 music tracks (Pack 2 Towns + Pack 5
# Action), so the defeat cue lives in the same musical universe rather
# than reading as a tonal swerve. Wistful / lament-mood orchestral.
# Pack page: https://opengameart.org/content/jrpg-pack-4-calm
# Licence quoted on page: "Creative Commons Zero — public domain"
audio/sfx/defeat_stinger.ogg https://kenney.nl/media/pages/assets/impact-sounds/8aa7b545c9-1677589768/kenney_impact-sounds.zip#Audio/impactPlate_heavy_004.ogg CC0-1.0 Kenney (Impact Sounds) loudnorm I=-16/TP=-3+ogg 128kbps
audio/music/defeat.ogg https://opengameart.org/sites/default/files/JRPG%20Music%20Pack%20%234%20%5BCalm%5D%20by%20Juhani%20Junkala_0.zip#Calm6 - Innocence.ogg CC0-1.0 Juhani Junkala (SubspaceAudio, OpenGameArt) loudnorm I=-16/TP=-3+ogg 128kbps
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# Batch 06 — quality upgrades to placeholder-tier cues, all CC0.
#
# wonder_built.own: triumphant brass fanfare (~5s) — Spring Spring CC0
# pack: https://opengameart.org/content/just-a-random-fanfare
# wonder_built.rival: somber distant bell — Kenney Impact's softer bell
# variant 002 (heavy bell with longer tail), CC0
# weather/storm: replace rubberduck rain.ogg (loop, no impact) with
# sfx100v2_thunder_01.ogg (real thunderclap), CC0
# pack: https://opengameart.org/content/100-cc0-sfx-2
audio/sfx/wonder_built_own.ogg https://opengameart.org/sites/default/files/fanfare_0.ogg CC0-1.0 Spring Spring (OpenGameArt) loudnorm I=-16/TP=-3+ogg 128kbps
audio/sfx/wonder_built_rival.ogg https://kenney.nl/media/pages/assets/impact-sounds/8aa7b545c9-1677589768/kenney_impact-sounds.zip#Audio/impactBell_heavy_002.ogg CC0-1.0 Kenney (Impact Sounds) loudnorm I=-22/TP=-6+ogg 128kbps (extra-quiet for distant feel)
audio/sfx/weather/storm.ogg https://opengameart.org/sites/default/files/sfx_100_v2.zip#sfx100v2_thunder_01.ogg CC0-1.0 rubberduck (OpenGameArt) loudnorm I=-16/TP=-3+ogg 128kbps
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# Batch 07 — Per-victory-condition music pool. All Junkala CC0.
#
# Domination (3 variants) — Junkala JRPG Pack 5 Action: the same 3 tracks
# already shipped as overworld_ascension/golden_age/victory get re-issued
# at the new victory_domination_{a,b,c}.ogg paths so the manifest's
# victory_pool can pick from them. (Yes, on-disk duplication of ~10 MB
# total — acceptable; alternative is a stream-aliasing layer in
# audio_manager.gd that's more complexity than its weight.)
#
# Culture (3) — Junkala JRPG Pack 4 Calm: contemplative tracks that fit a
# civilization-as-myth ending.
# Science (2) — JRPG Pack 1 Exploration: discovery + mystery vibe.
# Economic (2) — JRPG Pack 1 Exploration: pastoral wealth.
# Domination — re-issue from JRPG Pack 5
audio/music/victory_domination_a.ogg https://opengameart.org/sites/default/files/JRPG%20Music%20Pack%20%235%20%5BAction%5D%20by%20Juhani%20Junkala.zip#Action3 - Preparing For Battle.ogg CC0-1.0 Juhani Junkala (SubspaceAudio, OpenGameArt) loudnorm I=-16/TP=-3+ogg 128kbps
audio/music/victory_domination_b.ogg https://opengameart.org/sites/default/files/JRPG%20Music%20Pack%20%235%20%5BAction%5D%20by%20Juhani%20Junkala.zip#Action1 - Encounter With The Witches.ogg CC0-1.0 Juhani Junkala (SubspaceAudio, OpenGameArt) loudnorm I=-16/TP=-3+ogg 128kbps
audio/music/victory_domination_c.ogg https://opengameart.org/sites/default/files/JRPG%20Music%20Pack%20%235%20%5BAction%5D%20by%20Juhani%20Junkala.zip#Action2 - Army Approaching.ogg CC0-1.0 Juhani Junkala (SubspaceAudio, OpenGameArt) loudnorm I=-16/TP=-3+ogg 128kbps
# Culture — JRPG Pack 4 Calm
audio/music/victory_culture_a.ogg https://opengameart.org/sites/default/files/JRPG%20Music%20Pack%20%234%20%5BCalm%5D%20by%20Juhani%20Junkala_0.zip#Calm1 - A Place I Call Home.ogg CC0-1.0 Juhani Junkala (SubspaceAudio, OpenGameArt) loudnorm I=-16/TP=-3+ogg 128kbps
audio/music/victory_culture_b.ogg https://opengameart.org/sites/default/files/JRPG%20Music%20Pack%20%234%20%5BCalm%5D%20by%20Juhani%20Junkala_0.zip#Calm2 - Childhood Friends.ogg CC0-1.0 Juhani Junkala (SubspaceAudio, OpenGameArt) loudnorm I=-16/TP=-3+ogg 128kbps
audio/music/victory_culture_c.ogg https://opengameart.org/sites/default/files/JRPG%20Music%20Pack%20%234%20%5BCalm%5D%20by%20Juhani%20Junkala_0.zip#Calm5 - Summer Memories.ogg CC0-1.0 Juhani Junkala (SubspaceAudio, OpenGameArt) loudnorm I=-16/TP=-3+ogg 128kbps
# Science — JRPG Pack 1 Exploration
audio/music/victory_science_a.ogg https://opengameart.org/sites/default/files/JRPG%20Music%20Pack%20%231%20%5BExploration%5D%20by%20Juhani%20Junkala.zip#Exploration3 - Tha'el Mines.ogg CC0-1.0 Juhani Junkala (SubspaceAudio, OpenGameArt) loudnorm I=-16/TP=-3+ogg 128kbps
audio/music/victory_science_b.ogg https://opengameart.org/sites/default/files/JRPG%20Music%20Pack%20%231%20%5BExploration%5D%20by%20Juhani%20Junkala.zip#Exploration6 - Tropical Island.ogg CC0-1.0 Juhani Junkala (SubspaceAudio, OpenGameArt) loudnorm I=-16/TP=-3+ogg 128kbps
# Economic — JRPG Pack 1 Exploration
audio/music/victory_economic_a.ogg https://opengameart.org/sites/default/files/JRPG%20Music%20Pack%20%231%20%5BExploration%5D%20by%20Juhani%20Junkala.zip#Exploration1 - Grasslands.ogg CC0-1.0 Juhani Junkala (SubspaceAudio, OpenGameArt) loudnorm I=-16/TP=-3+ogg 128kbps
audio/music/victory_economic_b.ogg https://opengameart.org/sites/default/files/JRPG%20Music%20Pack%20%231%20%5BExploration%5D%20by%20Juhani%20Junkala.zip#Exploration4 - Prairie Nights.ogg CC0-1.0 Juhani Junkala (SubspaceAudio, OpenGameArt) loudnorm I=-16/TP=-3+ogg 128kbps
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# Batch 08 — Perspective stings for unit_defeated / unit_victorious (CC0).
#
# Two short stings layered on top of the species death sound when a
# combatant dies, distinguishing whose unit was lost vs whose unit
# scored the kill. Same Kenney Impact Sounds pack already cached
# locally — picks two samples not used elsewhere in the manifest:
# defeated -> impactWood_heavy_002.ogg (deep wood thud, somber, ~0.4 s)
# victorious -> impactMetal_light_002.ogg (clean metallic ting, ~0.5 s)
#
# Format: output_path<TAB>source_url#inner_path<TAB>license<TAB>attribution<TAB>edits
audio/sfx/unit_defeated.ogg https://kenney.nl/media/pages/assets/impact-sounds/8aa7b545c9-1677589768/kenney_impact-sounds.zip#Audio/impactWood_heavy_002.ogg CC0-1.0 Kenney (Impact Sounds) loudnorm I=-16/TP=-3+ogg 128kbps
audio/sfx/unit_victorious.ogg https://kenney.nl/media/pages/assets/impact-sounds/8aa7b545c9-1677589768/kenney_impact-sounds.zip#Audio/impactMetal_light_002.ogg CC0-1.0 Kenney (Impact Sounds) loudnorm I=-16/TP=-3+ogg 128kbps
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# Batch 09 — Completion pack: closes the categorical resolution
# surface so `audio_asset_missing` cannot fire from routine play.
#
# 7 unit-categorical + 7 fauna-categorical + 4 building-categorical
# + 3 bare-kind generics + 1 spawn alias = 22 rows. All CC0 from
# locally-cached packs (Kenney Impact Sounds + rubberduck 80 CC0
# creature SFX) used by earlier batches.
#
# Format: output_path<TAB>source_url#inner_path<TAB>license<TAB>attribution<TAB>edits
# --- Unit categorical leaves ---------------------------------------------
audio/sfx/units/melee_spawn.ogg https://kenney.nl/media/pages/assets/impact-sounds/8aa7b545c9-1677589768/kenney_impact-sounds.zip#Audio/impactWood_heavy_001.ogg CC0-1.0 Kenney (Impact Sounds) loudnorm I=-16/TP=-3+ogg 128kbps
audio/sfx/units/ranged_spawn.ogg https://kenney.nl/media/pages/assets/impact-sounds/8aa7b545c9-1677589768/kenney_impact-sounds.zip#Audio/impactWood_heavy_003.ogg CC0-1.0 Kenney (Impact Sounds) loudnorm I=-16/TP=-3+ogg 128kbps
audio/sfx/units/siege_hit.ogg https://kenney.nl/media/pages/assets/impact-sounds/8aa7b545c9-1677589768/kenney_impact-sounds.zip#Audio/impactPlank_medium_004.ogg CC0-1.0 Kenney (Impact Sounds) loudnorm I=-16/TP=-3+ogg 128kbps
audio/sfx/units/siege_death.ogg https://kenney.nl/media/pages/assets/impact-sounds/8aa7b545c9-1677589768/kenney_impact-sounds.zip#Audio/impactPlate_medium_002.ogg CC0-1.0 Kenney (Impact Sounds) loudnorm I=-16/TP=-3+ogg 128kbps
audio/sfx/units/support_attack.ogg https://kenney.nl/media/pages/assets/impact-sounds/8aa7b545c9-1677589768/kenney_impact-sounds.zip#Audio/impactPunch_medium_000.ogg CC0-1.0 Kenney (Impact Sounds) loudnorm I=-16/TP=-3+ogg 128kbps
audio/sfx/units/support_hit.ogg https://kenney.nl/media/pages/assets/impact-sounds/8aa7b545c9-1677589768/kenney_impact-sounds.zip#Audio/impactSoft_heavy_001.ogg CC0-1.0 Kenney (Impact Sounds) loudnorm I=-16/TP=-3+ogg 128kbps
audio/sfx/units/support_death.ogg https://kenney.nl/media/pages/assets/impact-sounds/8aa7b545c9-1677589768/kenney_impact-sounds.zip#Audio/impactSoft_heavy_002.ogg CC0-1.0 Kenney (Impact Sounds) loudnorm I=-16/TP=-3+ogg 128kbps
# --- Fauna categorical leaves --------------------------------------------
audio/sfx/fauna/apex_hit.ogg https://opengameart.org/sites/default/files/80-CC0-creature-SFX_0.zip#hurt_05.ogg CC0-1.0 rubberduck (OpenGameArt) loudnorm I=-16/TP=-3+ogg 128kbps
audio/sfx/fauna/herbivore_attack.ogg https://opengameart.org/sites/default/files/80-CC0-creature-SFX_0.zip#monster_02.ogg CC0-1.0 rubberduck (OpenGameArt) loudnorm I=-16/TP=-3+ogg 128kbps
audio/sfx/fauna/herbivore_hit.ogg https://opengameart.org/sites/default/files/80-CC0-creature-SFX_0.zip#hurt_03.ogg CC0-1.0 rubberduck (OpenGameArt) loudnorm I=-16/TP=-3+ogg 128kbps
audio/sfx/fauna/omnivore_spawn.ogg https://opengameart.org/sites/default/files/80-CC0-creature-SFX_0.zip#cute_07.ogg CC0-1.0 rubberduck (OpenGameArt) loudnorm I=-16/TP=-3+ogg 128kbps
audio/sfx/fauna/omnivore_attack.ogg https://opengameart.org/sites/default/files/80-CC0-creature-SFX_0.zip#barking_02.ogg CC0-1.0 rubberduck (OpenGameArt) loudnorm I=-16/TP=-3+ogg 128kbps
audio/sfx/fauna/omnivore_hit.ogg https://opengameart.org/sites/default/files/80-CC0-creature-SFX_0.zip#monster_05.ogg CC0-1.0 rubberduck (OpenGameArt) loudnorm I=-16/TP=-3+ogg 128kbps
audio/sfx/fauna/omnivore_death.ogg https://opengameart.org/sites/default/files/80-CC0-creature-SFX_0.zip#roar_03.ogg CC0-1.0 rubberduck (OpenGameArt) loudnorm I=-16/TP=-3+ogg 128kbps
# --- Building categorical completes --------------------------------------
audio/sfx/buildings/culture_complete.ogg https://kenney.nl/media/pages/assets/impact-sounds/8aa7b545c9-1677589768/kenney_impact-sounds.zip#Audio/impactWood_heavy_004.ogg CC0-1.0 Kenney (Impact Sounds) loudnorm I=-16/TP=-3+ogg 128kbps
audio/sfx/buildings/diplomacy_complete.ogg https://kenney.nl/media/pages/assets/impact-sounds/8aa7b545c9-1677589768/kenney_impact-sounds.zip#Audio/impactPlate_medium_000.ogg CC0-1.0 Kenney (Impact Sounds) loudnorm I=-16/TP=-3+ogg 128kbps
audio/sfx/buildings/infrastructure_complete.ogg https://kenney.nl/media/pages/assets/impact-sounds/8aa7b545c9-1677589768/kenney_impact-sounds.zip#Audio/impactMining_001.ogg CC0-1.0 Kenney (Impact Sounds) loudnorm I=-16/TP=-3+ogg 128kbps
audio/sfx/buildings/research_complete.ogg https://kenney.nl/media/pages/assets/impact-sounds/8aa7b545c9-1677589768/kenney_impact-sounds.zip#Audio/impactPlate_light_004.ogg CC0-1.0 Kenney (Impact Sounds) loudnorm I=-16/TP=-3+ogg 128kbps
# --- Bare-kind bottom-of-chain generics ----------------------------------
audio/sfx/generic/attack.ogg https://kenney.nl/media/pages/assets/impact-sounds/8aa7b545c9-1677589768/kenney_impact-sounds.zip#Audio/impactGeneric_light_000.ogg CC0-1.0 Kenney (Impact Sounds) loudnorm I=-16/TP=-3+ogg 128kbps
audio/sfx/generic/hit.ogg https://kenney.nl/media/pages/assets/impact-sounds/8aa7b545c9-1677589768/kenney_impact-sounds.zip#Audio/impactGeneric_light_002.ogg CC0-1.0 Kenney (Impact Sounds) loudnorm I=-16/TP=-3+ogg 128kbps
audio/sfx/generic/death.ogg https://kenney.nl/media/pages/assets/impact-sounds/8aa7b545c9-1677589768/kenney_impact-sounds.zip#Audio/impactGeneric_light_004.ogg CC0-1.0 Kenney (Impact Sounds) loudnorm I=-16/TP=-3+ogg 128kbps
# --- Spawn alias (same texture as wild_spawn — rubberduck howl) ----------
audio/sfx/generic/spawn.ogg https://opengameart.org/sites/default/files/80-CC0-creature-SFX_0.zip#bug_02.ogg CC0-1.0 rubberduck (OpenGameArt) loudnorm I=-16/TP=-3+ogg 128kbps
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# Batch 10 — Quality fixes after manifest review.
#
# Eight asset swaps + new generic-complete files to fix:
# - production-complete using a pickaxe instead of an anvil ring
# - building.complete / complete sharing a stream with infrastructure
# - support unit's "attack" being a punch rather than a chime
# - unit_killed (neutral) being heavier than the perspective stings
# - blizzard / heat_wave / drought all sounding identical
#
# Format: output_path<TAB>source_url#inner_path<TAB>license<TAB>attribution<TAB>edits
# --- Production complete: real metal anvil ring (was pickaxe-on-stone) ---
audio/sfx/buildings/build_complete_prod.ogg https://kenney.nl/media/pages/assets/impact-sounds/8aa7b545c9-1677589768/kenney_impact-sounds.zip#Audio/impactMetal_heavy_002.ogg CC0-1.0 Kenney (Impact Sounds) loudnorm I=-16/TP=-3+ogg 128kbps
# --- Distinct building.complete + bare complete (was both impactMining_001) ---
audio/sfx/buildings/generic_complete.ogg https://kenney.nl/media/pages/assets/impact-sounds/8aa7b545c9-1677589768/kenney_impact-sounds.zip#Audio/impactPlate_medium_003.ogg CC0-1.0 Kenney (Impact Sounds) loudnorm I=-16/TP=-3+ogg 128kbps
audio/sfx/generic/complete.ogg https://kenney.nl/media/pages/assets/impact-sounds/8aa7b545c9-1677589768/kenney_impact-sounds.zip#Audio/impactPlate_medium_004.ogg CC0-1.0 Kenney (Impact Sounds) loudnorm I=-16/TP=-3+ogg 128kbps
# --- Support unit attack: soft string pluck instead of fistfight punch ---
audio/sfx/units/support_attack.ogg https://github.com/Calinou/kenney-interface-sounds/blob/master/addons/kenney_interface_sounds/pluck_002.wav CC0-1.0 Kenney (Calinou repackage) loudnorm I=-16/TP=-3+wav→ogg 128kbps
# --- unit_killed: lighter neutral plate (was plate_heavy_003) ---
audio/sfx/unit_killed.ogg https://kenney.nl/media/pages/assets/impact-sounds/8aa7b545c9-1677589768/kenney_impact-sounds.zip#Audio/impactPlate_light_002.ogg CC0-1.0 Kenney (Impact Sounds) loudnorm I=-16/TP=-3+ogg 128kbps
# --- Weather variety: distinct ambient textures (were 3× similar noise loops) ---
audio/sfx/weather/blizzard.ogg https://opengameart.org/sites/default/files/sfx_loops.zip#weird_01.ogg CC0-1.0 rubberduck (OpenGameArt) loudnorm I=-16/TP=-3+ogg 128kbps
audio/sfx/weather/heat_wave.ogg https://opengameart.org/sites/default/files/sfx_loops.zip#weird_02.ogg CC0-1.0 rubberduck (OpenGameArt) loudnorm I=-16/TP=-3+ogg 128kbps
audio/sfx/weather/drought.ogg https://opengameart.org/sites/default/files/sfx_loops.zip#weird_03.ogg CC0-1.0 rubberduck (OpenGameArt) loudnorm I=-16/TP=-3+ogg 128kbps
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# Batch 11 — Quality fixes round 2.
#
# - wonder_built (generic): break dup with victory_fanfare (was both
# impactBell_heavy_001) — switch to a deep wood toll.
# - fauna.herbivore.attack: a generic "monster" sample reads wrong for a
# panicked herbivore — switch to a grunt.
audio/sfx/wonder_built.ogg https://kenney.nl/media/pages/assets/impact-sounds/8aa7b545c9-1677589768/kenney_impact-sounds.zip#Audio/impactWood_heavy_000.ogg CC0-1.0 Kenney (Impact Sounds) loudnorm I=-16/TP=-3+ogg 128kbps
audio/sfx/fauna/herbivore_attack.ogg https://opengameart.org/sites/default/files/80-CC0-creature-SFX_0.zip#grunt_01.ogg CC0-1.0 rubberduck (OpenGameArt) loudnorm I=-16/TP=-3+ogg 128kbps
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