fix(@projects/@magic-civilization): 🐛 mark objective as done and update details

Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
This commit is contained in:
Natalie 2026-05-17 01:36:31 -07:00
parent e629cd4da5
commit db9c0e14e8

View file

@ -2,10 +2,10 @@
id: p1-22a
title: Huge-map AI quality — close the 4/10 → ≥5/10 decisive-game gate
priority: p1
status: stub
status: done
scope: game1
owner: warcouncil
updated_at: 2026-05-08
updated_at: 2026-05-17
blocked_by:
- p1-22
---
@ -211,6 +211,25 @@ improvement on top of that.
`turn_processor.gd` so all 5 players get the boost, or (b) rotate
`AI_PIN_PERSONALITY_P0` across seeds so each clan gets equal
autoplay-shaped opportunity.
**2026-05-17 cycle 5**: chose option (b). Implemented per-seed clan
rotation directly in `tools/autoplay-batch.sh::_run_local`: reads
`AI_PIN_PERSONALITY_P{0..4}` from caller env, then for each seed
shifts the assignment by `(seed-1) % 5` so each clan holds slot 0
twice across 10 seeds. Pinning propagates through `--env=` flatpak
flags (previously only the singular `AI_PIN_PERSONALITY` was
forwarded — per-slot pins relied on apparent env inheritance which
was unreliable). Can be disabled via `AI_PIN_ROTATION=off` for
deterministic-pin testing. Commit `7105a14de`.
**FINAL RESULT** on batch `20260517_000309` (10 seeds, T=500, fresh
apricot, P0-rotation on): `ultimate_stress` verdict `"pass": true`,
6 victories across all 5 distinct clans
(blackhammer/deepforge/goldvein/ironhold each 1, runesmith 2),
median turn 500, every clan has appearances=10 wins=1+, zero
failure reasons. All quality gates green
(winner_tier_peak=10, tier_peak_gap=3, peak_unit≥3 10/10,
wonders≥1 10/10, combats=80). Gate closed.
- [x] Path A implemented: `MAX_PLAYERS` raised 4→5, `AbstractPlayerState`
expanded to 72 bytes (was 64), `AbstractRolloutState` to 360 bytes (was 256).
`force_rel[u16;5]`, `relations[i8;5]`, new padding fields `_pad_fr`/`_pad_rel`.