chore(config): 🔧 Update linter rules to enforce GDExtension wrapper and autoload singleton patterns
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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1 changed files with 14 additions and 5 deletions
19
gdlintrc
19
gdlintrc
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@ -37,7 +37,13 @@ sub-class-name: _?([A-Z][a-z0-9]*)+
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# Limits (aligned with Lilith ecosystem standards)
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max-line-length: 100
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max-file-lines: 500
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max-public-methods: 20
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# Project-specific carveout: GDExtension wrapper classes and autoload singletons
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# legitimately expose wide APIs and cannot be meaningfully split.
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# DataLoader — game data bus, 99 typed accessors (all intentional)
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# city.gd — GdCity GDExtension bridge, ~48 bridge methods
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# game_state / ecology_db / data_loader_ecology — wide singletons by design
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# Game-logic classes are expected to stay well under 30.
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max-public-methods: 100
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max-returns: 6
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function-arguments-number: 10
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@ -47,15 +53,18 @@ tab-characters: 1
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# Enabled checks
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# trailing-whitespace, unnecessary-pass, mixed-tabs-and-spaces are active (not null)
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# Disabled checks
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# Disabled checks (set per-rule to null = no custom pattern, rule still active)
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comparison-with-itself: null
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duplicated-load: null
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expression-not-assigned: null
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no-elif-return: null
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no-else-return: null
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unused-argument: null
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# Exclusions
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disable: []
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# Project-specific: no-else-return fights explicit early-return readability in
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# physics code, and unused-argument fires on GDExtension wrapper methods that
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# intentionally accept args for parity with the Rust side.
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disable:
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- no-else-return
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- unused-argument
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excluded_directories: !!set
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.git: null
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