# Simulation Stats -- 2AI (64x64) *64x64 map -- 50,000 ecology ticks -- 500 turns -- 2 players -- seed=42 -- post-iter-7o sweep (2026-04-09)* ## Run Parameters | Parameter | Value | |-----------|-------| | Map size | 64x64 (4,096 tiles) | | Evolution ticks | 50,000 | | Game turns | 500 | | Players | 2 | | Named species loaded | 589 | | Seed | 42 | | RAYON_NUM_THREADS | 32 | | Evolution time | 870.5s | | Total elapsed | 870.8s | ## Player Setup | Player | Profile | Start City | Anchor Lair | |--------|---------|------------|-------------| | P0 | Militarist (exp=2 prod=5 wealth=2 culture=2) | (26,12) | T10 at (26,15) | | P1 | Expansionist (exp=5 prod=3 wealth=2 culture=2) | (41,13) | T10 at (41,16) | ## Lair Network | Metric | Value | |--------|-------| | Total lairs | 282 | | Lair density | 6.9% | | T1-T3 lairs | 0 | | T4-T6 lairs | 53 | | T7-T10 lairs | 229 | ## Lair-Former Species Breakdown | Species | Lairs | Max Tier | Peak Pop | Territory Tiles | Radius | |---------|-------|----------|----------|-----------------|--------| | Rat Snake | 88 | T10 | 163.3 | 3,160 | r=4 | | Spectacled Caiman | 62 | T10 | 154.6 | 2,948 | r=4 | | Broad-Snouted Caiman | 46 | T10 | 107.6 | 2,266 | r=4 | | Tropical Rat Snake | 43 | T10 | 68.1 | 1,489 | r=4 | | Yacare Caiman | 12 | T10 | 93.5 | 576 | r=4 | | Dwarf Crocodile | 7 | T10 | 83.3 | 355 | r=4 | | Dhole | 5 | T10 | 28.9 | 89 | r=4 | | Mugger Crocodile | 1 | T10 | 13.9 | 61 | r=4 | | Black Caiman | 1 | T8 | 151.1 | 37 | r=3 | | Sand Boa | 16 | T7 | 50.6 | 292 | r=2 | | Painted Wolf | 1 | T5 | 25.9 | 7 | r=1 | ## Turn-by-Turn Snapshots | Turn | P0 Units | P1 Units | P0 Cities | P1 Cities | P0 Gold | P1 Gold | |------|----------|----------|-----------|-----------|---------|---------| | 50 | 33 | 30 | 5 | 11 | 556 | 1,160 | | 100 | 53 | 128 | 9 | 21 | 1,852 | 4,260 | | 200 | 153 | 417 | 17 | 26 | 6,844 | 14,360 | | 350 | 210 | 421 | 17 | 26 | 17,044 | 29,960 | | 500 | 216 | 422 | 17 | 26 | 27,244 | 45,560 | ## Encounter Data | Metric | Value | |--------|-------| | Total encounters | 19,618 | | Total deaths | 11,087 | | Overall kill rate | 56.5% | | T1-T3 encounters | 0 | | T1-T3 deaths | 0 | | T1-T3 kill rate | 0% | | T4-T6 encounters | 1,621 | | T4-T6 deaths | 320 | | T4-T6 kill rate | 20% | | T7-T10 encounters | 17,997 | | T7-T10 deaths | 10,767 | | T7-T10 kill rate | 60% | ## Final Player State | Player | Profile | Cities | Units | Gold | Produced | Peak | |--------|---------|--------|-------|------|----------|------| | P0 | Militarist | 17 | 216 | 27,244 | 720 | 223 | | P1 | Expansionist | 26 | 422 | 45,560 | 869 | 437 | ## Balance Check | Criterion | Target | Result | Status | |-----------|--------|--------|--------| | T7-T10 kill rate | 40-70% | 60% | pass | | T4-T6 kill rate | 10-30% | 20% | pass | | All players viable | yes | yes | pass |