Verified file:line: the live GDScript events modules have NO era-based max_tier cap (0 hits) — headless flat max_tier=10 is correct parity; an era cap would invent a rule the game lacks (gold-plating, dropped). And natural events already fire + apply terrain effects headless; only the fired list surfacing to TurnResult is missing (processor.rs:1117 `let _fired =`), an observability nicety not a system gap. Confirms the headless natural-events system is functionally complete; narrows Gap-2's real remainder. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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| .. | ||
| audio.sh | ||
| autoplay.sh | ||
| build-info.sh | ||
| build.sh | ||
| common.sh | ||
| deploy.sh | ||
| dev.sh | ||
| dist.sh | ||
| export.sh | ||
| format.sh | ||
| heavy-prefix.sh | ||
| lint.sh | ||
| remote.sh | ||
| run | ||
| test.sh | ||
| tools.sh | ||
| verify.sh | ||