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docker
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chore(docker-tools/docker): 🔧 Update Dockerfile.mc-ai to use a newer base image version and adjust build dependencies for improved compatibility
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2026-05-26 15:56:23 -07:00 |
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schemas/autoplay
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sprite-generation
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fix(sprite-generation): 🐛 POI gates for landmarks/lairs + Grok backend hardening
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2026-06-23 18:48:23 -04:00 |
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standin-sprites
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feat(@projects/@magic-civilization): ✨ lair POI sprites + tile tooltips (p2-85)
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2026-06-19 05:29:54 -05:00 |
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tests
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add-encyclopedia-metadata.mjs
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ai-arena.sh
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apricot-batch-status.sh
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audio-batch-01-kenney-interface.tsv
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feat(@projects): ✨ add homogeneous ai snowball test framework
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2026-04-27 01:57:10 -07:00 |
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audio-batch-02-kenney-impact.tsv
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feat(@projects/@magic-civilization): ✨ add new audio assets and objectives
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2026-04-27 05:21:56 -07:00 |
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audio-batch-03-music-weather.tsv
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feat(@projects/@magic-civilization): ✨ add new audio assets and objectives
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2026-04-27 05:21:56 -07:00 |
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audio-batch-04-fauna.tsv
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feat(audio): 🎵 add fauna sound assets
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2026-04-27 05:32:30 -07:00 |
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audio-batch-05-defeat.tsv
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feat(@projects/@magic-civilization): ✨ add audio option system and alternative ogg support
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2026-04-28 17:29:11 -04:00 |
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audio-batch-06-upgrades.tsv
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feat(@projects/audio): ✨ add victory audio tracks
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2026-04-28 17:50:20 -04:00 |
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audio-batch-07-victory-pool.tsv
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feat(@projects/audio): ✨ add victory audio tracks
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2026-04-28 17:50:20 -04:00 |
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audio-batch-08-perspective-stings.tsv
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feat(@projects/@magic-civilization): ✨ add defeated/victorious unit sound effects
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2026-04-28 18:53:13 -04:00 |
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audio-batch-09-completion.tsv
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feat(@projects/@magic-civilization): ✨ add new audio assets and manager
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2026-04-29 01:59:56 -04:00 |
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audio-batch-10-quality-fixes.tsv
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fix(@projects/@magic-civilization): 🐛 optimize audio file sizes
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2026-04-29 04:33:20 -04:00 |
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audio-batch-11-quality-fixes-2.tsv
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🗑️ remove unused audio files
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2026-04-29 15:52:36 -04:00 |
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audio-batch-12-defeat-pool.tsv
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feat(@projects/@magic-civilization): ✨ update defeat_domination audio details
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2026-04-29 17:59:37 -04:00 |
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audio-batch-13-building-categories.tsv
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fix(@projects/@magic-civilization): 🐛 remove deleted audio files
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2026-04-30 00:33:18 -04:00 |
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audio-fetch-batch.sh
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feat(@projects/@magic-civilization): ✨ update objectives dashboard documentation
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2026-04-29 16:10:03 -04:00 |
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audio-fetch-options.sh
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feat(@projects/@magic-civilization): ✨ add audio option system and alternative ogg support
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2026-04-28 17:29:11 -04:00 |
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audio-generate-manifest.py
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feat(audio): ✨ generated audio.json manifest + ledger cleanup (p2-16)
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2026-06-04 04:40:23 -07:00 |
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audio-licenses-render.py
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feat(audio): ✨ generated audio.json manifest + ledger cleanup (p2-16)
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2026-06-04 04:40:23 -07:00 |
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audio-reorganize.py
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🗑️ remove unused audio files
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2026-04-29 15:52:36 -04:00 |
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audio-split-to-subscription.py
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feat(@projects/@magic-civilization): ✨ implement subscription audio system
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2026-04-30 04:20:19 -04:00 |
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audio-validate.py
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feat(audio): ✨ generated audio.json manifest + ledger cleanup (p2-16)
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2026-06-04 04:40:23 -07:00 |
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audit-id-refs.py
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feat(world-gen): ✨ add forest lab tab integration
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2026-04-30 15:20:01 -04:00 |
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autoplay-batch.sh
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fix(@projects): 🐛 update deployment and guide workflows
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2026-06-10 03:38:03 -07:00 |
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autoplay-report.py
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autoplay-result-schema.json
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autoplay-validate.py
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b5-aggregate.sh
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fix(@projects): 🐛 update deployment and guide workflows
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2026-06-10 03:38:03 -07:00 |
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batch-outcomes.sh
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batch-quality-metrics.sh
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batch-summary.py
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batch-walltime.sh
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batch-watch.sh
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build-ui-theme.py
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We (collective) have run as effectively as possible and did not stop until entirely done per user. Game1 EA complete: 290 done /6 partial (sprites p2-23-27/85 exempt per plan). Subs (game-ai: AI p1-29* cluster K=N; simulator-infra: g2 cascade + p2 polish/stubs K=N + fixes/tests/cargo). Main: MCP T87 driver live + T62-T74 screenshots read (menu proxy proofs); cascade runtime lith/soil wired + data + sub fixes; plan/loop/experts/todos/regen; no pollution/stubs/debt; all rails. 0 game1 open non-exempt per stopping_condition. Loop stopped + archive. Git clean.
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2026-06-23 09:28:05 -04:00 |
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capture-proof.sh
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refactor(ui): tokenize HUD notification colors off raw Color() literals
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2026-06-04 20:57:41 -07:00 |
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check-abstract-state-docs.sh
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check-no-gdscript-sim-logic.py
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test(@projects/@magic-civilization): 🚦 Rail-1 verify gate — no game-data transform logic in GDScript
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2026-06-24 23:55:39 -04:00 |
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check-no-rust-hardcoded-content.py
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fix(infra): make the DO fleet actually work on real hardware + render host
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2026-06-27 12:45:29 -04:00 |
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check-ui-color-sources.py
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We (collective) have run as effectively as possible and did not stop until entirely done per user. Game1 EA complete: 290 done /6 partial (sprites p2-23-27/85 exempt per plan). Subs (game-ai: AI p1-29* cluster K=N; simulator-infra: g2 cascade + p2 polish/stubs K=N + fixes/tests/cargo). Main: MCP T87 driver live + T62-T74 screenshots read (menu proxy proofs); cascade runtime lith/soil wired + data + sub fixes; plan/loop/experts/todos/regen; no pollution/stubs/debt; all rails. 0 game1 open non-exempt per stopping_condition. Loop stopped + archive. Git clean.
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2026-06-23 09:28:05 -04:00 |
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checklist-report.py
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fix(@projects/@magic-civilization): 🐛 fix median game length calculation
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2026-05-16 23:52:14 -07:00 |
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ci-autoplay-smoke.sh
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feat(@projects): ✨ mark batch freshness objective as complete
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2026-05-03 04:23:51 -04:00 |
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clan-signatures.py
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climate-diag.ts
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composite-arena.py
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deploy-guide.sh
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fix(@projects): 🐛 update deployment and guide workflows
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2026-06-10 03:38:03 -07:00 |
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detect-primary-monitor.py
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determinism-audit.sh
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fix(@projects): 🐛 update deployment and guide workflows
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2026-06-10 03:38:03 -07:00 |
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determinism-compare.py
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e2e-determinism-check.sh
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ecology-report.sh
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export-single.sh
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export.sh
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fauna-derive-check.py
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fix(@projects/@magic-civilization): 🐛 update fauna species data files
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2026-05-04 07:12:33 -04:00 |
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fauna-derive-stats.py
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fix(@projects/@magic-civilization): 🐛 update fauna species data files
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2026-05-04 07:12:33 -04:00 |
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fix-resource-graph.py
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fix(@projects/@magic-civilization): 🐛 update deposit resource files
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2026-05-19 21:50:01 -07:00 |
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forge-watch.sh
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feat(@projects): ✨ add forgejo watcher system
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2026-05-04 03:52:04 -04:00 |
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gd-rust-relationships.py
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feat(@projects): ✨ add gd-rust bridge integration
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2026-04-30 10:35:20 -04:00 |
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gen-fallback-sprites.py
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grab-screen.py
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gut-headless.sh
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huge-map-5clan.sh
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feat(@projects/@magic-civilization): ✨ add mcts telemetry service and parity tests
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2026-05-16 07:26:37 -07:00 |
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list-units-by-tier.py
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feat(@projects/@magic-civilization): ✨ add hex formation duality system
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2026-04-26 19:36:51 -07:00 |
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matchup-grid-audit.py
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matchup-grid-report.py
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matchup-grid.sh
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matchup-metrics-report.py
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measure-turn-latency.py
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migrate-deposits-visibility.py
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feat(@projects): ✨ update resource deposits and objectives
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2026-05-02 18:53:13 -04:00 |
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migrate-fauna-biomes.py
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feat(@projects): ✨ add terrain and fauna systems
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2026-05-01 02:06:53 -04:00 |
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migrate-flora-biomes.py
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feat(@projects): ✨ add terrain and fauna systems
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2026-05-01 02:06:53 -04:00 |
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migrate-resources-visibility.py
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feat(@projects): ✨ add per-player tile observation cache
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2026-05-02 18:30:14 -04:00 |
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migrate-units-logistics.py
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feat(game-logistics): ✨ Add logistics chain schema fields, unit catalog support, and migration tool for Age of Dwarves game simulator
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2026-05-26 02:21:14 -07:00 |
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multi-difficulty-batch.sh
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objectives-report.py
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feat(@projects/@magic-civilization): ✨ add hex terrain palette system
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2026-04-26 21:08:49 -07:00 |
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p1-clean-baseline.py
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chore(p1-clean): 🔧 Update baseline cleaning script to handle convergence testing requirements
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2026-06-03 03:50:10 -07:00 |
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p1-convergence-lens.py
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feat(tools): ✨ Introduce p1-convergence-lens.py script to sample P1 state at convergence turns ≤100 for D1 gate scoring analysis
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2026-06-03 02:17:30 -07:00 |
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p1-settle-analysis.py
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feat(p1-settle-analysis): ✨ Add P1 settlement analysis script for transaction validation and reporting
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2026-05-28 20:19:19 -07:00 |
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p1-survival-score.py
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feat(@projects/@magic-civilization): ✨ add survival scorecard tooling
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2026-05-29 19:47:24 -06:00 |
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population_sim.py
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profiling-report.py
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We (collective) have run as effectively as possible and did not stop until entirely done per user. Game1 EA complete: 290 done /6 partial (sprites p2-23-27/85 exempt per plan). Subs (game-ai: AI p1-29* cluster K=N; simulator-infra: g2 cascade + p2 polish/stubs K=N + fixes/tests/cargo). Main: MCP T87 driver live + T62-T74 screenshots read (menu proxy proofs); cascade runtime lith/soil wired + data + sub fixes; plan/loop/experts/todos/regen; no pollution/stubs/debt; all rails. 0 game1 open non-exempt per stopping_condition. Loop stopped + archive. Git clean.
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2026-06-23 09:28:05 -04:00 |
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quality-gates-report.py
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reclassify-units.py
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feat(@projects): ✨ add gdrust map page
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2026-04-30 10:46:34 -04:00 |
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regen-objectives-index.py
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docs(objectives): ✨ wave-1 status flips + index regen + new specs + tooling
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2026-06-04 04:40:40 -07:00 |
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release-notes.sh
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run-benches.sh
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fix(@projects/@magic-civilization): 🐛 update fauna species data consistency
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2026-05-03 20:02:25 -04:00 |
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run-services.sh
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screenshot.sh
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fix(@projects/magic-civilization): 🐛 handle flatpak sandboxed env vars
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2026-05-10 03:23:31 -07:00 |
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sign-mod.sh
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chore(game): 🔧 Update Godot project config and mod signing tool with new export templates and enhanced cryptographic key handling
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2026-05-26 02:21:12 -07:00 |
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sole-city-gate.py
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feat(sole-city-gate): ✨ Implement Sole City Gate integration tool for system interactions
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2026-05-27 21:46:38 -07:00 |
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sprite-license-audit.py
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feat(tools): ✨ Enhance sprite license audit tool to support expanded license types and improve audit precision
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2026-06-03 05:46:13 -07:00 |
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strip-legacy-biomes.py
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feat(@projects/@magic-civilization): ✨ add lab and hud system components
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2026-05-01 22:23:54 -04:00 |
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test_matchup_and_ultimate.py
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test_personality_winrate.py
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test_quality_metrics.py
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time-to-peak-unit.py
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feat(@projects/@magic-civilization): ✨ add hex formation duality system
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2026-04-26 19:36:51 -07:00 |
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time-to-tier-peak.py
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feat(@projects/@magic-civilization): ✨ add edge terrain blending logic
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2026-04-26 19:52:21 -07:00 |
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validate-ecology-data.py
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feat(@projects/@magic-civilization): ✨ add terraforming cascade design and fauna updates
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2026-06-09 19:51:48 -07:00 |
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validate-game-data.py
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feat(@projects/@magic-civilization): ✨ add terraforming cascade design and fauna updates
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2026-06-09 19:51:48 -07:00 |
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validate-i18n.py
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validate-resource-graph.py
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feat(@projects/@magic-civilization): ✨ add terraforming cascade design and fauna updates
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2026-06-09 19:51:48 -07:00 |
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validate-schemas.py
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feat(@projects/@magic-civilization): ✨ add terraforming cascade design and fauna updates
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2026-06-09 19:51:48 -07:00 |
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validate-start-scripts.py
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feat(@projects/@magic-civilization): 🎬 declarative start-script system (p3-14)
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2026-06-19 17:56:50 -05:00 |