magicciv/scripts/run
Natalie 269316722e feat(@projects/@magic-civilization): 🎬 declarative start-script system (p3-14)
Game opening becomes a moddable JSON script driven by mc_worldsim::StartScriptRunner
and exposed to Godot via GdStartScript. Start scripts + dwarf tribe/wanderer units
live in public/resources/start_scripts; START_SCRIPTS.md documents the contract.
Adds tools/validate-start-scripts.py + wires it into CI (stage 3b) and verify.sh
(step 0b). Marks p3-14 done and regenerates the objectives dashboard.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-19 17:56:50 -05:00
..
audio.sh
autoplay.sh
build-info.sh
build.sh
common.sh fix(@projects/@magic-civilization): 🐛 update forgejo runner installation logic 2026-04-17 12:35:54 -07:00
deploy.sh fix(@projects): 🐛 update deployment and guide workflows 2026-06-10 03:38:03 -07:00
dev.sh feat(@projects/@magic-civilization): add combat system components 2026-04-26 16:08:21 -07:00
export.sh chore(scripts): 🔧 Update and reorganize automation scripts for CI/CD workflows 2026-03-31 07:59:21 -07:00
format.sh
heavy-prefix.sh
lint.sh feat(@projects/@magic-civilization): add gpu rollout parity tests & performance benchmarks 2026-04-17 12:30:50 -07:00
remote.sh fix(@projects): 🐛 update deployment and guide workflows 2026-06-10 03:38:03 -07:00
run
test.sh
tools.sh fix(@projects): 🐛 update deployment and guide workflows 2026-06-10 03:38:03 -07:00
verify.sh feat(@projects/@magic-civilization): 🎬 declarative start-script system (p3-14) 2026-06-19 17:56:50 -05:00