magicciv/src
Natalie b6573bcb30 refactor(@projects/@magic-civilization): 🎨 route city/world_gen_lab proofs to biome_colors single source (p2-87 phase 1d)
Delete the hardcoded TERRAIN_COLORS dict copies in city_proof.gd and
world_gen_lab_proof.gd; both now call DataLoader.get_biome_color(tile.biome_id)
(both load the theme, so the source is populated). Verified: city_proof renders
correct biome colours (ocean/forest/plains/mountains/volcano), no magenta.

Remaining phase-1d copies: climate_proof (also draws a colour legend off the
dict) + improvement_proof / world_map_proof (don't load_theme — would need a
theme-load added first). Tracked in p2-87.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-19 01:43:25 -05:00
..
game refactor(@projects/@magic-civilization): 🎨 route city/world_gen_lab proofs to biome_colors single source (p2-87 phase 1d) 2026-06-19 01:43:25 -05:00
packages
simulator fix(@projects/@magic-civilization): 🐛 verify hydrology mutations survive round-trip save-load 2026-06-10 04:37:47 -07:00