- Add scripts/dev-setup/osx.sh for one-command macOS dev environment setup - Add .godot/extension_list.cfg creation to enable GDExtension discovery - Fix .gdextension to include macos.debug and macos.arm64 library entries - Replace bare class_name self-references (e.g. BiomeModel.new()) with new() in static methods — fixes compilation on cold boots without import cache - Replace bare class_name type annotations (GameMap, Unit) with RefCounted/Variant in pathfinder.gd, ai_turn_bridge.gd, simple_heuristic_ai.gd, rust_fauna_bridge.gd - Add headless boot check (step 7) to ./run verify pipeline - Add offscreen screenshot tool via SubViewport - Wire ./run setup to dispatch to platform-specific scripts - Source ~/.cargo/env in common.sh for Rust toolchain discovery - Allow clippy::result_large_err in api-gdext (godot-rust macro generates large Results) - Update .npmrc registry from Verdaccio to Forgejo and regenerate pnpm-lock.yaml Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
253 lines
8.8 KiB
Bash
253 lines
8.8 KiB
Bash
#!/usr/bin/env bash
|
|
# Dev commands: play, editor, lint, format, test, verify, screenshot
|
|
|
|
cmd_play() {
|
|
local LOG_FILE="$REPO_ROOT/.project/logs/game_$(date +%Y%m%d_%H%M%S).log"
|
|
mkdir -p "$(dirname "$LOG_FILE")"
|
|
echo -e "${BLUE}Launching Magic Civilization...${NC}"
|
|
echo -e "${BLUE}Log: $LOG_FILE${NC}"
|
|
WAYLAND_DISPLAY="${WAYLAND_DISPLAY:-wayland-0}" \
|
|
XDG_RUNTIME_DIR="${XDG_RUNTIME_DIR:-/run/user/$(id -u)}" \
|
|
$GODOT_BIN --path "$GAME_DIR" --rendering-method gl_compatibility "$@" 2>&1 | tee "$LOG_FILE"
|
|
local EXIT_CODE=${PIPESTATUS[0]}
|
|
if [ $EXIT_CODE -ne 0 ]; then
|
|
echo -e "\n${RED}Game exited with code $EXIT_CODE${NC}"
|
|
echo -e "${RED}Crash log: $LOG_FILE${NC}"
|
|
tail -20 "$LOG_FILE" | grep -E "SCRIPT ERROR|ERROR:|Crash|FATAL|at:" | head -10
|
|
fi
|
|
}
|
|
|
|
cmd_editor() {
|
|
echo -e "${BLUE}Opening Godot editor...${NC}"
|
|
WAYLAND_DISPLAY="${WAYLAND_DISPLAY:-wayland-0}" \
|
|
XDG_RUNTIME_DIR="${XDG_RUNTIME_DIR:-/run/user/$(id -u)}" \
|
|
$GODOT_BIN --path "$GAME_DIR" -e --rendering-method gl_compatibility "$@" &
|
|
}
|
|
|
|
cmd_lint() {
|
|
local exit_code=0
|
|
|
|
echo -e "${BLUE}[1/3] GDScript lint...${NC}"
|
|
lilith-gdtoolkit-sync --check || {
|
|
echo -e "${YELLOW}Config drift detected — syncing...${NC}"
|
|
lilith-gdtoolkit-sync
|
|
}
|
|
gdlint "$GAME_DIR/engine/src/" || exit_code=$?
|
|
|
|
echo ""
|
|
echo -e "${BLUE}[2/3] Rust lint (fmt + clippy)...${NC}"
|
|
(cd "$SIMULATOR_DIR" && cargo fmt --check --all) || exit_code=$?
|
|
(cd "$SIMULATOR_DIR" && cargo clippy --workspace --all-targets -- -D warnings) || exit_code=$?
|
|
|
|
echo ""
|
|
echo -e "${BLUE}[3/3] Guide lint (ESLint)...${NC}"
|
|
pnpm --prefix "$GUIDE_DIR" lint || exit_code=$?
|
|
|
|
return $exit_code
|
|
}
|
|
|
|
cmd_format() {
|
|
echo -e "${BLUE}[1/3] GDScript format...${NC}"
|
|
lilith-gdtoolkit-sync --check || {
|
|
echo -e "${YELLOW}Config drift detected — syncing...${NC}"
|
|
lilith-gdtoolkit-sync
|
|
}
|
|
gdformat "$GAME_DIR/engine/src/"
|
|
|
|
echo ""
|
|
echo -e "${BLUE}[2/3] Rust format...${NC}"
|
|
(cd "$SIMULATOR_DIR" && cargo fmt --all)
|
|
|
|
echo ""
|
|
echo -e "${BLUE}[3/3] Guide format (ESLint --fix)...${NC}"
|
|
pnpm --prefix "$GUIDE_DIR" lint:fix
|
|
}
|
|
|
|
cmd_test() {
|
|
local exit_code=0
|
|
|
|
echo -e "${BLUE}Running GUT tests (GDScript)...${NC}"
|
|
WAYLAND_DISPLAY="${WAYLAND_DISPLAY:-wayland-0}" \
|
|
XDG_RUNTIME_DIR="${XDG_RUNTIME_DIR:-/run/user/$(id -u)}" \
|
|
$GODOT_BIN --path "$GAME_DIR" --headless --script res://addons/gut/gut_cmdln.gd \
|
|
-gexit "$@" || exit_code=$?
|
|
|
|
echo ""
|
|
echo -e "${BLUE}Running Rust tests (simulator)...${NC}"
|
|
(cd "$SIMULATOR_DIR" && cargo test --workspace) || exit_code=$?
|
|
|
|
echo ""
|
|
echo -e "${BLUE}Running vitest (guide)...${NC}"
|
|
pnpm --prefix "$GUIDE_DIR" test || exit_code=$?
|
|
|
|
echo ""
|
|
echo -e "${BLUE}Running stability test (20s game boot)...${NC}"
|
|
_run_stability_test || exit_code=$?
|
|
|
|
return $exit_code
|
|
}
|
|
|
|
_run_stability_test() {
|
|
# Boots the game → world_map, waits 20s, captures screenshot.
|
|
# If the game crashes before capture, exit code is non-zero.
|
|
local LOG="/tmp/stability_test_$$.log"
|
|
cmd_screenshot "stability_test" "world_map" "20" > "$LOG" 2>&1
|
|
if [ $? -ne 0 ]; then
|
|
echo -e "${RED}FAIL: Game crashed during stability test${NC}"
|
|
grep -E "SCRIPT ERROR|ERROR:" "$LOG" | head -5
|
|
return 1
|
|
fi
|
|
if grep -q "Captured:" "$LOG"; then
|
|
echo -e "${GREEN}PASS: Game stable for 20s, screenshot captured${NC}"
|
|
return 0
|
|
else
|
|
echo -e "${RED}FAIL: Game ran but no screenshot captured${NC}"
|
|
cat "$LOG" | tail -5
|
|
return 1
|
|
fi
|
|
}
|
|
|
|
cmd_verify() {
|
|
local -a step_names step_times step_results
|
|
local overall_exit=0
|
|
|
|
_verify_step() {
|
|
local step_num="$1"
|
|
local total="$2"
|
|
local label="$3"
|
|
shift 3
|
|
|
|
echo ""
|
|
echo -e "${BLUE}[${step_num}/${total}] ${label}${NC}"
|
|
|
|
local t_start
|
|
t_start=$(date +%s%N)
|
|
|
|
if ! "$@"; then
|
|
local t_end elapsed
|
|
t_end=$(date +%s%N)
|
|
elapsed=$(( (t_end - t_start) / 1000000 ))
|
|
step_names+=("$label")
|
|
step_times+=("${elapsed}ms")
|
|
step_results+=("FAIL")
|
|
echo ""
|
|
echo -e "${RED}ABORT: '${label}' failed after ${elapsed}ms${NC}"
|
|
_verify_summary
|
|
exit 1
|
|
fi
|
|
|
|
local t_end elapsed
|
|
t_end=$(date +%s%N)
|
|
elapsed=$(( (t_end - t_start) / 1000000 ))
|
|
step_names+=("$label")
|
|
step_times+=("${elapsed}ms")
|
|
step_results+=("PASS")
|
|
}
|
|
|
|
_verify_run_in_dir() {
|
|
local dir="$1"; shift
|
|
(cd "$dir" && "$@")
|
|
}
|
|
|
|
_verify_summary() {
|
|
echo ""
|
|
echo -e "${BLUE}─────────────────────────────────────────────────${NC}"
|
|
echo -e "${BLUE} Regression Gate Summary${NC}"
|
|
echo -e "${BLUE}─────────────────────────────────────────────────${NC}"
|
|
local i
|
|
for i in "${!step_names[@]}"; do
|
|
local result="${step_results[$i]}"
|
|
local color
|
|
if [ "$result" = "PASS" ]; then
|
|
color="$GREEN"
|
|
else
|
|
color="$RED"
|
|
fi
|
|
printf " %-40s %s%-4s%s %s\n" \
|
|
"${step_names[$i]}" \
|
|
"$color" "$result" "$NC" \
|
|
"${step_times[$i]}"
|
|
done
|
|
echo -e "${BLUE}─────────────────────────────────────────────────${NC}"
|
|
# Count pending steps not yet run
|
|
local n_pass=0 n_fail=0
|
|
for r in "${step_results[@]}"; do
|
|
if [ "$r" = "PASS" ]; then
|
|
n_pass=$(( n_pass + 1 ))
|
|
else
|
|
n_fail=$(( n_fail + 1 ))
|
|
fi
|
|
done
|
|
if [ "$n_fail" -eq 0 ]; then
|
|
echo -e " ${GREEN}All ${n_pass} checks passed${NC}"
|
|
else
|
|
echo -e " ${RED}${n_fail} check(s) failed, ${n_pass} passed${NC}"
|
|
fi
|
|
echo -e "${BLUE}─────────────────────────────────────────────────${NC}"
|
|
}
|
|
|
|
# Step 1 — Rust build
|
|
_verify_step 1 7 "cargo build --workspace" \
|
|
_verify_run_in_dir "$SIMULATOR_DIR" cargo build --workspace
|
|
|
|
# Step 2 — Rust tests
|
|
_verify_step 2 7 "cargo test --workspace" \
|
|
_verify_run_in_dir "$SIMULATOR_DIR" cargo test --workspace
|
|
|
|
# Step 3 — Rust clippy
|
|
_verify_step 3 7 "cargo clippy --workspace -D warnings" \
|
|
_verify_run_in_dir "$SIMULATOR_DIR" cargo clippy --workspace -- -D warnings
|
|
|
|
# Apply project-local gdlint config before linting.
|
|
# The lilith-gdtoolkit-sync tool keeps overwriting gdlintrc with defaults
|
|
# (max-public-methods: 20, no-else-return enabled, unused-argument enabled).
|
|
# Our project needs carveouts for GDExtension wrappers (99+ methods on
|
|
# DataLoader, city.gd bridge methods, etc.) and signal handler signatures.
|
|
# .project/gdlintrc.local is the source of truth — copy it over before lint.
|
|
cp "$REPO_ROOT/.project/gdlintrc.local" "$REPO_ROOT/gdlintrc" 2>/dev/null
|
|
|
|
# Step 4 — GDScript lint: engine/src/
|
|
_verify_step 4 7 "gdlint engine/src/" \
|
|
gdlint "$GAME_DIR/engine/src/"
|
|
|
|
# Step 5 — GDScript lint: scenes/tests/
|
|
_verify_step 5 7 "gdlint engine/scenes/tests/" \
|
|
gdlint "$GAME_DIR/engine/scenes/tests/"
|
|
|
|
# Step 6 — GDScript lint: tests/integration/
|
|
_verify_step 6 7 "gdlint engine/tests/integration/" \
|
|
gdlint "$GAME_DIR/engine/tests/integration/"
|
|
|
|
# Step 7 — Godot headless boot: GDExtension + script compilation
|
|
_verify_step 7 7 "godot headless boot (no script errors)" \
|
|
_godot_headless_boot
|
|
|
|
_verify_summary
|
|
return $overall_exit
|
|
}
|
|
|
|
_godot_headless_boot() {
|
|
## Boot Godot headless and check for SCRIPT ERRORs.
|
|
## Catches class_name resolution failures, GDExtension load failures,
|
|
## and any other compile-time GDScript errors that gdlint cannot detect.
|
|
local log="/tmp/godot_headless_boot_$$.log"
|
|
$GODOT_BIN --path "$GAME_DIR" --rendering-method gl_compatibility --headless --quit 2>&1 | tee "$log"
|
|
local errors
|
|
errors=$(grep -cE "SCRIPT ERROR|^ERROR:" "$log" 2>/dev/null || true)
|
|
errors="${errors:-0}"
|
|
rm -f "$log"
|
|
if [ "$errors" -gt 0 ]; then
|
|
echo -e "${RED}Found $errors script/load errors in headless boot${NC}"
|
|
return 1
|
|
fi
|
|
return 0
|
|
}
|
|
|
|
cmd_screenshot() {
|
|
"$REPO_ROOT/tools/screenshot.sh" "$@"
|
|
}
|
|
|
|
cmd_guide() {
|
|
echo -e "${BLUE}Starting guide dev server (port 5800)...${NC}"
|
|
pnpm --prefix "$GUIDE_DIR" dev
|
|
}
|