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Natalie 8f30d4d389 feat(@projects/@magic-civilization): add ancestral forge and mead hall wonders
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-16 17:51:26 -07:00
.ai-arena-test
.claude chore(@projects/@magic-civilization): 🔧 update scheduled task lock pid 2026-04-16 17:51:24 -07:00
.out-of-scope
.playwright-mcp arch(game-engine): 🏗️ Implement GPU-accelerated climate simulation and redesign the personality axis UI with new balance tools 2026-04-16 15:10:06 -07:00
.project fix(@projects/@magic-civilization): 🐛 adjust city hp and suppress logic for better ttv 2026-04-16 17:51:26 -07:00
engine/addons/magic_civ_physics
public feat(@projects/@magic-civilization): add ancestral forge and mead hall wonders 2026-04-16 17:51:26 -07:00
scripts fix(@projects/@magic-civilization): 🐛 update wall penalty tiers and anomaly drift logic 2026-04-16 17:51:25 -07:00
src feat(@projects/@magic-civilization): add ancestral forge and mead hall wonders 2026-04-16 17:51:26 -07:00
tools feat(@projects/@magic-civilization): add resource gate rejection event 2026-04-16 17:51:25 -07:00
.gdlintrc
.gitignore docs(@projects/@magic-civilization): 📝 add rsync safety warnings in claude.md 2026-04-16 17:51:24 -07:00
.gutconfig.json
.pnpmfile.cjs
aod_bears_retiered.png
aod_canines.png
aod_canines_retiered.png
aod_evolution_map_default.png
aod_felids_retiered.png
aod_freefolk_dwarves.png
aod_lens_canines.png
aod_lens_canines_2.png
aod_lens_canines_scrolled.png
aod_lens_canines_t8.png
aod_lens_default.png
aod_raptors_retiered.png
aod_snapshot.md
CLAUDE.md feat(@projects/@magic-civilization): add dwarf clans and race data 2026-04-16 17:51:26 -07:00
climate-fix-check.png
climate-sim-1.png
climate-sim-2.png
climate-sim-3.png
climate-sim-4.png
climate-sim-check.png
climate-sim-final.png
climate-sim-fixed.png
early-access-bottom.png
early-access-current.png
early-access-updated.png
earth-42vh.png
earth-charts-visible.png
earth-fixed.png
earth-normal-mode.png
earth-scrolled-down.png
earth-scrolled-stats.png
earth-scrolled.png
earth-with-stats.png
enc-arctic-fox-modal.png
enc-arctic-fox.png
enc-audit-home.png
enc-combat-filter.png
enc-concept-modal.png
enc-first-forge.png
enc-fox-stats.png
encyclopedia-302-clean.png
encyclopedia-after-reload.png
encyclopedia-alias-glob.png
encyclopedia-detail-bottom.png
encyclopedia-detail-combat.png
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encyclopedia-full-page.png
encyclopedia-populated.png
encyclopedia-registry-working.png
encyclopedia-registry.png
encyclopedia-restarted.png
encyclopedia-search-warrior.png
encyclopedia-warrior-modal.png
evolution-aquatic-insects.png
evolution-arachnids.png
evolution-canines.png
evolution-frogs-toads.png
export_presets.cfg
full-game-final.png
full-game-page-bottom.png
full-game-page-bottom2.png
full-game-page-updated.png
gdformatrc
gdlintrc
lairs-filter-bar.png
lairs-page-tierrange.png
network.txt
nogui-final.png
personality-axes-page-v2.png arch(game-engine): 🏗️ Implement GPU-accelerated climate simulation and redesign the personality axis UI with new balance tools 2026-04-16 15:10:06 -07:00
personality-axes-page.png arch(game-engine): 🏗️ Implement GPU-accelerated climate simulation and redesign the personality axis UI with new balance tools 2026-04-16 15:10:06 -07:00
pnpm-lock.yaml
pnpm-workspace.yaml
README.md arch(game-engine): 🏗️ Implement GPU-accelerated climate simulation and redesign the personality axis UI with new balance tools 2026-04-16 15:10:06 -07:00
run feat(run): Add autoplay command for single-seed game execution and report generation 2026-04-15 07:37:00 -07:00
sheets-page.png
sheets-skeleton.png
sim-30s.png
sim-after-10s.png
sim-after-90s.png
sim-after-fix.png
sim-after-wait.png
sim-check.png
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sim-debug.png
sim-done.png
sim-earth-check.png
sim-equal-split.png
sim-final-layout.png
sim-final.png
sim-initial.png
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sim-layout-final.png
sim-layout-verify.png
sim-loading.png
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sim-now.png
sim-playback.png
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spritegen.db

Magic Civilization

Fantasy 4X turn-based strategy game (Civ5 + Master of Magic + MTG color pie) in Godot 4 / GDScript.

Structure

engine/          — genre-agnostic game engine (GDScript)
  src/           — autoloads, entities, map, generation, modules, rendering
  scenes/        — Godot scenes (.tscn + .gd)
  docs/          — engine architecture docs

games/
  age-of-dwarves/   — fantasy game pack (the default theme)
    data/        — all JSON game content
    assets/      — sprites, icons
    docs/        — game design docs (races, combat, spells, economy)

guide/           — player guide web app (React/TypeScript)
  engine/        — @magic-civ/guide-engine (shared components)
  age-of-dwarves/   — guide pages for Age of Dwarves

packages/
  engine-ts/     — @magic-civ/engine-ts (auto-generated climate simulation)

tools/           — sprite generation, transpiler, screenshot capture

Docs

Engine (engine/docs/)

Doc Covers
ARCHITECTURE.md Project structure, autoloads, scene lifecycle
ABSTRACTION.md Genre-agnostic vocabulary, theme pack system
DATA_FORMAT.md JSON data schemas, DataLoader patterns

Game Design (public/games/age-of-dwarves/docs/)

Doc Covers
RACES.md 4 demo races, gendering, fusions, release schedule
ECONOMIC_SYSTEMS.md Economy, civic axis, capitalism cascade
GOVERNMENTS.md Government types and mechanics
GLOSSARY.md Term definitions
COMBAT_SYSTEM.md Combat mechanics (written when M8 is built)
SPELL_SYSTEM.md Spell/mana system (written when M9 is built)
ERA_SYSTEM.md Era progression (written when needed)

Build Process (.project/)

Doc Covers
ROADMAP.md Demo scope + 12-phase build sequence
FEATURE_GAP.md New systems beyond the reference implementation
tasks/m0-m4/ Milestone task lists with porting checklists

Quick Start

./run play          # Launch the game
./run editor        # Open Godot editor
./run lint          # gdlint engine/src/
./run test          # GUT tests headless
pnpm dev            # Serve the player guide