magicciv/scripts/run
Natalie a5d66ce477 feat(infra): make DO workers render-capable (weston + Mesa) + dist:render
Golden image now installs the software-render stack (weston, libgl1-mesa-dri
llvmpipe, mesa-vulkan-drivers, vulkan-tools) so any worker renders proof scenes
via gl_compatibility/opengl3 with no GPU. New ./run dist:render <scene> <out.png>
wraps tools/capture-proof.sh against a worker (replaces the apricot SCREENSHOT_HOST).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-27 09:56:56 -04:00
..
audio.sh
autoplay.sh
build-info.sh feat(@projects/@magic-civilization): implement gpu-mcts rollouts 2026-04-17 12:25:47 -07:00
build.sh
common.sh
deploy.sh fix(@projects): 🐛 update deployment and guide workflows 2026-06-10 03:38:03 -07:00
dev.sh feat(@projects/@magic-civilization): add combat system components 2026-04-26 16:08:21 -07:00
dist.sh feat(infra): make DO workers render-capable (weston + Mesa) + dist:render 2026-06-27 09:56:56 -04:00
export.sh chore(scripts): 🔧 Update and reorganize automation scripts for CI/CD workflows 2026-03-31 07:59:21 -07:00
forge.sh feat(infra): DO compute-offload verbs + forge on/off lifecycle 2026-06-27 09:24:30 -04:00
format.sh
heavy-prefix.sh
lint.sh
remote.sh
run
test.sh feat(@projects/@magic-civilization): add hex terrain palette system 2026-04-26 21:08:49 -07:00
tools.sh
verify.sh test(@projects/@magic-civilization): 🚦 Rail-1 verify gate — no game-data transform logic in GDScript 2026-06-24 23:55:39 -04:00