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.forgejo fix(@projects/@magic-civilization): 🐛 harden gut-ci stage to enforce test failures 2026-04-26 00:21:49 -07:00
.out-of-scope
.project feat(@projects/@magic-civilization): update objectives dashboard documentation 2026-04-29 16:10:03 -04:00
engine/addons/magic_civ_physics
public feat(@projects/@magic-civilization): implement hex edge system with identity, terrain, and movement rules 2026-04-29 21:26:57 -04:00
screenshots feat(@projects/@magic-civilization): update objectives dashboard documentation 2026-04-29 16:10:03 -04:00
scripts 🔥 remove combat & audio components 2026-04-28 17:39:46 -04:00
src feat(@projects/@magic-civilization): implement hex edge system with identity, terrain, and movement rules 2026-04-29 21:26:57 -04:00
tooling/claude fix(@projects/@magic-civilization): 🗑️ consolidate building data 2026-04-29 16:04:27 -04:00
tools feat(@projects/@magic-civilization): update defeat_domination audio details 2026-04-29 17:59:37 -04:00
.claude
.env
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.gutconfig.json
.mcp.json feat(projects): add expert mode configuration 2026-04-19 18:55:17 -07:00
.pnpmfile.cjs
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aod_snapshot.md
calc-mountain-king-vs-apex.png feat(@projects): add combat calculator & unit objectives system 2026-04-27 01:04:12 -07:00
CLAUDE.md feat(@projects/@magic-civilization): implement claude agent workflows 2026-04-17 03:43:00 -07:00
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evolution-canines.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
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export_presets.cfg release(docs): 🔖 Update documentation, configuration, and assets for "life mode" demo release 2026-03-26 11:38:24 -07:00
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gdformatrc
gdlintrc wip: travel backup — arena fixes, happiness system, items, spells 2026-04-12 11:24:17 -07:00
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permutations-default.png feat(@projects): add combat calculator & unit objectives system 2026-04-27 01:04:12 -07:00
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pnpm-lock.yaml feat(@projects/@magic-civilization): add combat system components 2026-04-26 16:08:21 -07:00
pnpm-workspace.yaml feat(@projects/@magic-civilization): add combat system components 2026-04-26 16:08:21 -07:00
README.md
run feat(@projects/@magic-civilization): add designs server subcommand 2026-04-26 15:11:35 -07:00
sheets-page.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
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spritegen.db
ss fix(@projects/@magic-civilization): 🗑️ consolidate building data 2026-04-29 16:04:27 -04:00

Magic Civilization

Fantasy 4X turn-based strategy game in Godot 4 + Rust, hex grid.

Game 1 — "Age of Dwarves" (current Early Access): single race (Dwarves), 5 AI-only clan personalities the player can face as opponents (Ironhold, Goldvein, Blackhammer, Deepforge, Runesmith), no magic mechanics, mundane tech only. Full 4X loop (cities, tech tree, wonders T1-T10, combat, wild creatures, domination victory). High-tier items and late-game wonders carry ancient/inexplicable flavor as Game 2 teasers — effects remain strictly mundane numeric bonuses.

Game 2 — "Age of Kzzykt" (future): adds magic, ley lines, Archons, spells, Ascension victory, more races. Eventual vision includes 16 races and 5 magic schools (Civ5 + Master of Magic + Magic: The Gathering color pie).

Structure

engine/          — genre-agnostic game engine (GDScript)
  src/           — autoloads, entities, map, generation, modules, rendering
  scenes/        — Godot scenes (.tscn + .gd)
  docs/          — engine architecture docs

games/
  age-of-dwarves/   — fantasy game pack (the default theme)
    data/        — all JSON game content
    assets/      — sprites, icons
    docs/        — game design docs (combat, economy — spells/races are Game 2 scope)

guide/           — player guide web app (React/TypeScript)
  engine/        — @magic-civ/guide-engine (shared components)
  age-of-dwarves/   — guide pages for Age of Dwarves

packages/
  engine-ts/     — @magic-civ/engine-ts (auto-generated climate simulation)

tools/           — sprite generation, transpiler, screenshot capture

Docs

Engine (engine/docs/)

Doc Covers
ARCHITECTURE.md Project structure, autoloads, scene lifecycle
ABSTRACTION.md Genre-agnostic vocabulary, theme pack system
DATA_FORMAT.md JSON data schemas, DataLoader patterns

Game Design (public/games/age-of-dwarves/docs/)

Doc Covers
RACES.md 4 demo races, gendering, fusions, release schedule
ECONOMIC_SYSTEMS.md Economy, civic axis, capitalism cascade
GOVERNMENTS.md Government types and mechanics
GLOSSARY.md Term definitions
COMBAT_SYSTEM.md Combat mechanics (written when M8 is built)
SPELL_SYSTEM.md Spell/mana system (written when M9 is built)
ERA_SYSTEM.md Era progression (written when needed)

Build Process (.project/)

Doc Covers
ROADMAP.md Demo scope + 12-phase build sequence
FEATURE_GAP.md New systems beyond the reference implementation
tasks/m0-m4/ Milestone task lists with porting checklists

Quick Start

./run play          # Launch the game
./run editor        # Open Godot editor
./run lint          # gdlint engine/src/
./run test          # GUT tests headless
pnpm dev            # Serve the player guide