magicciv/public/games/age-of-dwarves/docs
Natalie b6e365c95d feat(sim-scenarios): full scenario catalog + schema + docs (pre-calibration spec)
Declarative simulation-test scenarios for horizontal proving on the DO fleet.
Two kinds: combat_setpiece (hand-authored tactical board, known outcome) and
fullgame (seeded full-game, invariant/liveness/determinism/balance assertions).

- 10 combat set-pieces (data/sim-scenarios/combat/): rush/walls/pyrrhic, ranged
  kite, fortified hill, castle vs double-rush, siege catapult, last-stand,
  flanking, formation-vs-loose.
- 10 fullgame (data/sim-scenarios/fullgame/): smoke, determinism, expansion,
  time-to-tier, economy invariant, no-soft-lock, trade, culture borders, clan
  fairness band, broad 150t systems run.
- sim-scenarios.schema.json validates both kinds; assertion vocab enumerated,
  each mapped to a real engine signal (cities_captured, pvp_kills, surviving
  units, gold/pop, traded_luxuries, tech tier).
- All clan personalities are the REAL 8 (balanced/boom/expansionist/merchant/
  militarist/rusher/tech_rusher/turtle); the prior draft's ironhold/goldvein
  were fabricated.
- SIM_SCENARIOS.md: S3->fleet pipeline, full catalog, schema, calibration rule
  (assertion values calibrated against real runs, never invented). Router wired.

Removed the two old fake-schema drafts (smoke_duel_30t, game1_headless_systems_150t)
whose assertions rode on fabricated metrics. Runner + calibration follow.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-28 14:48:24 -04:00
..
cities feat(objectives): update p2-57a status to partial 2026-05-04 03:24:00 -04:00
combat
economics
military docs(diplomacy): 📝 reconcile start-state spec to courier model + track AI war-dec gap 2026-06-23 20:08:56 -04:00
politics
races
terrain feat(@projects/@magic-civilization): add soil derivation engine 2026-06-08 05:45:16 -07:00
units
BUILDING_SCHEMA.md feat(@projects/@magic-civilization): finalize stacking objective design 2026-05-05 11:10:06 -04:00
CIVIC_OVERVIEW.md
CREATURE_ECOSYSTEM.md
ecology-audit-gaps.md docs(ecology-audit): 📝 Update ecology audit documentation with refined gaps, new criteria, and revised project objectives 2026-05-26 02:21:14 -07:00
ecology-gameplay.md feat(@projects/@magic-civilization): add ambient encounter system 2026-05-05 11:48:58 -04:00
ECOLOGY_BINDING.md feat(@projects): complete flora lifecycle chronicle events 2026-06-09 22:48:59 -07:00
EVENT_FREQUENCY_SPEC.md
evolution-system.md
FAUNA_COMBAT_STATS.md feat(@projects): document progress on game-1 objectives 2026-05-04 07:34:35 -04:00
FOREST_FAUNA.md
GLOSSARY.md
HEX_CONVENTIONS.md feat(@projects/@magic-civilization): mark hex direction mapping as complete 2026-05-01 00:49:46 -04:00
HEX_GEOMETRY.md refactor(hex-grid): ♻️ Standardize hex direction calculations and update geometry documentation 2026-05-26 02:21:13 -07:00
PLANET_LIFECYCLE.md
RESOURCES.md docs(docs): 📝 Update Phase 3 military communications and resources documentation with handoff notes for data schema drift 2026-05-26 02:21:14 -07:00
SIM_SCENARIOS.md feat(sim-scenarios): full scenario catalog + schema + docs (pre-calibration spec) 2026-06-28 14:48:24 -04:00
START_SCRIPTS.md feat(@projects/@magic-civilization): 🎬 declarative start-script system (p3-14) 2026-06-19 17:56:50 -05:00
TECH_TREE.md docs(docs): 📝 Update technical documentation with game tech tree and unit logistics entries 2026-05-26 02:21:13 -07:00
TIMESCALES.md
UNIT_LOGISTICS.md docs(docs): 📝 Update technical documentation with game tech tree and unit logistics entries 2026-05-26 02:21:13 -07:00
WEATHER_HISTORY.md