Simulation Stats -- 1AI (Solo Militarist)
48x48 map -- 50,000 ecology ticks -- 500 turns -- 1 player -- seed=42 -- post-iter-7o sweep (2026-04-09)
Run Parameters
| Parameter |
Value |
| Map size |
48x48 (2,304 tiles) |
| Evolution ticks |
50,000 |
| Game turns |
500 |
| Players |
1 |
| Named species loaded |
589 |
| Seed |
42 |
| RAYON_NUM_THREADS |
32 |
| Evolution time |
641.5s |
| Total elapsed |
641.7s |
Player Setup
| Player |
Profile |
Start City |
Anchor Lair |
| P0 |
Militarist (exp=2 prod=5 wealth=2 culture=2) |
(18,9) |
T10 at (18,12) |
Lair Network
| Metric |
Value |
| Total lairs |
168 |
| Lair density |
7.3% |
| T1-T3 lairs |
0 |
| T4-T6 lairs |
36 |
| T7-T10 lairs |
132 |
Lair-Former Species Breakdown
| Species |
Lairs |
Max Tier |
Peak Pop |
Territory Tiles |
Radius |
| Dwarf Crocodile |
41 |
T10 |
306.8 |
1,709 |
r=4 |
| Yacare Caiman |
40 |
T10 |
150.5 |
1,750 |
r=4 |
| Rat Snake |
36 |
T10 |
268.2 |
1,164 |
r=4 |
| Spectacled Caiman |
11 |
T10 |
55.2 |
491 |
r=4 |
| Tropical Rat Snake |
9 |
T10 |
24.3 |
219 |
r=4 |
| Dhole |
9 |
T10 |
184.0 |
369 |
r=4 |
| Black Caiman |
4 |
T10 |
19.4 |
142 |
r=4 |
| Broad-Snouted Caiman |
3 |
T10 |
48.9 |
159 |
r=4 |
| Mugger Crocodile |
1 |
T10 |
11.2 |
61 |
r=4 |
| Jaguar |
1 |
T10 |
6.1 |
61 |
r=4 |
| Cave Lion |
2 |
T9 |
6.2 |
74 |
r=3 |
| Sand Boa |
10 |
T7 |
61.5 |
178 |
r=2 |
| Nile Crocodile |
1 |
T5 |
5.8 |
7 |
r=1 |
Turn-by-Turn Snapshots
| Turn |
Units |
Cities |
Gold |
| 50 |
27 |
5 |
556 |
| 100 |
50 |
9 |
1,852 |
| 200 |
164 |
17 |
6,844 |
| 350 |
225 |
17 |
17,044 |
| 500 |
232 |
17 |
27,244 |
Encounter Data
| Metric |
Value |
| Total encounters |
9,222 |
| Total deaths |
5,211 |
| Overall kill rate |
56.5% |
| T1-T3 encounters |
0 |
| T1-T3 deaths |
0 |
| T1-T3 kill rate |
0% |
| T4-T6 encounters |
1,393 |
| T4-T6 deaths |
373 |
| T4-T6 kill rate |
27% |
| T7-T10 encounters |
7,829 |
| T7-T10 deaths |
4,838 |
| T7-T10 kill rate |
62% |
Final Player State
| Metric |
Value |
| Cities |
17 |
| Units |
232 |
| Gold |
27,244 |
| Total units produced |
702 |
| Peak army |
251 |
Balance Check
| Criterion |
Target |
Result |
Status |
| T7-T10 kill rate |
40-70% |
62% |
pass |
| T4-T6 kill rate |
10-30% |
27% |
pass |
| Player viable at T500 |
yes |
yes (232 units, 17 cities) |
pass |