magicciv/.project/reports/simulation/scenarios/1ai/stats.md
Natalie aaa359e2c5 feat(@projects): add project objectives roadmap
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-17 00:14:17 -07:00

2.5 KiB

Simulation Stats -- 1AI (Solo Militarist)

48x48 map -- 50,000 ecology ticks -- 500 turns -- 1 player -- seed=42 -- post-iter-7o sweep (2026-04-09)

Run Parameters

Parameter Value
Map size 48x48 (2,304 tiles)
Evolution ticks 50,000
Game turns 500
Players 1
Named species loaded 589
Seed 42
RAYON_NUM_THREADS 32
Evolution time 641.5s
Total elapsed 641.7s

Player Setup

Player Profile Start City Anchor Lair
P0 Militarist (exp=2 prod=5 wealth=2 culture=2) (18,9) T10 at (18,12)

Lair Network

Metric Value
Total lairs 168
Lair density 7.3%
T1-T3 lairs 0
T4-T6 lairs 36
T7-T10 lairs 132

Lair-Former Species Breakdown

Species Lairs Max Tier Peak Pop Territory Tiles Radius
Dwarf Crocodile 41 T10 306.8 1,709 r=4
Yacare Caiman 40 T10 150.5 1,750 r=4
Rat Snake 36 T10 268.2 1,164 r=4
Spectacled Caiman 11 T10 55.2 491 r=4
Tropical Rat Snake 9 T10 24.3 219 r=4
Dhole 9 T10 184.0 369 r=4
Black Caiman 4 T10 19.4 142 r=4
Broad-Snouted Caiman 3 T10 48.9 159 r=4
Mugger Crocodile 1 T10 11.2 61 r=4
Jaguar 1 T10 6.1 61 r=4
Cave Lion 2 T9 6.2 74 r=3
Sand Boa 10 T7 61.5 178 r=2
Nile Crocodile 1 T5 5.8 7 r=1

Turn-by-Turn Snapshots

Turn Units Cities Gold
50 27 5 556
100 50 9 1,852
200 164 17 6,844
350 225 17 17,044
500 232 17 27,244

Encounter Data

Metric Value
Total encounters 9,222
Total deaths 5,211
Overall kill rate 56.5%
T1-T3 encounters 0
T1-T3 deaths 0
T1-T3 kill rate 0%
T4-T6 encounters 1,393
T4-T6 deaths 373
T4-T6 kill rate 27%
T7-T10 encounters 7,829
T7-T10 deaths 4,838
T7-T10 kill rate 62%

Final Player State

Metric Value
Cities 17
Units 232
Gold 27,244
Total units produced 702
Peak army 251

Balance Check

Criterion Target Result Status
T7-T10 kill rate 40-70% 62% pass
T4-T6 kill rate 10-30% 27% pass
Player viable at T500 yes yes (232 units, 17 cities) pass