Simulation Stats -- 2AI (64x64)
64x64 map -- 50,000 ecology ticks -- 500 turns -- 2 players -- seed=42 -- post-iter-7o sweep (2026-04-09)
Run Parameters
| Parameter |
Value |
| Map size |
64x64 (4,096 tiles) |
| Evolution ticks |
50,000 |
| Game turns |
500 |
| Players |
2 |
| Named species loaded |
589 |
| Seed |
42 |
| RAYON_NUM_THREADS |
32 |
| Evolution time |
870.5s |
| Total elapsed |
870.8s |
Player Setup
| Player |
Profile |
Start City |
Anchor Lair |
| P0 |
Militarist (exp=2 prod=5 wealth=2 culture=2) |
(26,12) |
T10 at (26,15) |
| P1 |
Expansionist (exp=5 prod=3 wealth=2 culture=2) |
(41,13) |
T10 at (41,16) |
Lair Network
| Metric |
Value |
| Total lairs |
282 |
| Lair density |
6.9% |
| T1-T3 lairs |
0 |
| T4-T6 lairs |
53 |
| T7-T10 lairs |
229 |
Lair-Former Species Breakdown
| Species |
Lairs |
Max Tier |
Peak Pop |
Territory Tiles |
Radius |
| Rat Snake |
88 |
T10 |
163.3 |
3,160 |
r=4 |
| Spectacled Caiman |
62 |
T10 |
154.6 |
2,948 |
r=4 |
| Broad-Snouted Caiman |
46 |
T10 |
107.6 |
2,266 |
r=4 |
| Tropical Rat Snake |
43 |
T10 |
68.1 |
1,489 |
r=4 |
| Yacare Caiman |
12 |
T10 |
93.5 |
576 |
r=4 |
| Dwarf Crocodile |
7 |
T10 |
83.3 |
355 |
r=4 |
| Dhole |
5 |
T10 |
28.9 |
89 |
r=4 |
| Mugger Crocodile |
1 |
T10 |
13.9 |
61 |
r=4 |
| Black Caiman |
1 |
T8 |
151.1 |
37 |
r=3 |
| Sand Boa |
16 |
T7 |
50.6 |
292 |
r=2 |
| Painted Wolf |
1 |
T5 |
25.9 |
7 |
r=1 |
Turn-by-Turn Snapshots
| Turn |
P0 Units |
P1 Units |
P0 Cities |
P1 Cities |
P0 Gold |
P1 Gold |
| 50 |
33 |
30 |
5 |
11 |
556 |
1,160 |
| 100 |
53 |
128 |
9 |
21 |
1,852 |
4,260 |
| 200 |
153 |
417 |
17 |
26 |
6,844 |
14,360 |
| 350 |
210 |
421 |
17 |
26 |
17,044 |
29,960 |
| 500 |
216 |
422 |
17 |
26 |
27,244 |
45,560 |
Encounter Data
| Metric |
Value |
| Total encounters |
19,618 |
| Total deaths |
11,087 |
| Overall kill rate |
56.5% |
| T1-T3 encounters |
0 |
| T1-T3 deaths |
0 |
| T1-T3 kill rate |
0% |
| T4-T6 encounters |
1,621 |
| T4-T6 deaths |
320 |
| T4-T6 kill rate |
20% |
| T7-T10 encounters |
17,997 |
| T7-T10 deaths |
10,767 |
| T7-T10 kill rate |
60% |
Final Player State
| Player |
Profile |
Cities |
Units |
Gold |
Produced |
Peak |
| P0 |
Militarist |
17 |
216 |
27,244 |
720 |
223 |
| P1 |
Expansionist |
26 |
422 |
45,560 |
869 |
437 |
Balance Check
| Criterion |
Target |
Result |
Status |
| T7-T10 kill rate |
40-70% |
60% |
pass |
| T4-T6 kill rate |
10-30% |
20% |
pass |
| All players viable |
yes |
yes |
pass |