magicciv/.project/reports/simulation/scenarios/2ai/stats.md
Natalie aaa359e2c5 feat(@projects): add project objectives roadmap
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
2026-04-17 00:14:17 -07:00

2.8 KiB

Simulation Stats -- 2AI (64x64)

64x64 map -- 50,000 ecology ticks -- 500 turns -- 2 players -- seed=42 -- post-iter-7o sweep (2026-04-09)

Run Parameters

Parameter Value
Map size 64x64 (4,096 tiles)
Evolution ticks 50,000
Game turns 500
Players 2
Named species loaded 589
Seed 42
RAYON_NUM_THREADS 32
Evolution time 870.5s
Total elapsed 870.8s

Player Setup

Player Profile Start City Anchor Lair
P0 Militarist (exp=2 prod=5 wealth=2 culture=2) (26,12) T10 at (26,15)
P1 Expansionist (exp=5 prod=3 wealth=2 culture=2) (41,13) T10 at (41,16)

Lair Network

Metric Value
Total lairs 282
Lair density 6.9%
T1-T3 lairs 0
T4-T6 lairs 53
T7-T10 lairs 229

Lair-Former Species Breakdown

Species Lairs Max Tier Peak Pop Territory Tiles Radius
Rat Snake 88 T10 163.3 3,160 r=4
Spectacled Caiman 62 T10 154.6 2,948 r=4
Broad-Snouted Caiman 46 T10 107.6 2,266 r=4
Tropical Rat Snake 43 T10 68.1 1,489 r=4
Yacare Caiman 12 T10 93.5 576 r=4
Dwarf Crocodile 7 T10 83.3 355 r=4
Dhole 5 T10 28.9 89 r=4
Mugger Crocodile 1 T10 13.9 61 r=4
Black Caiman 1 T8 151.1 37 r=3
Sand Boa 16 T7 50.6 292 r=2
Painted Wolf 1 T5 25.9 7 r=1

Turn-by-Turn Snapshots

Turn P0 Units P1 Units P0 Cities P1 Cities P0 Gold P1 Gold
50 33 30 5 11 556 1,160
100 53 128 9 21 1,852 4,260
200 153 417 17 26 6,844 14,360
350 210 421 17 26 17,044 29,960
500 216 422 17 26 27,244 45,560

Encounter Data

Metric Value
Total encounters 19,618
Total deaths 11,087
Overall kill rate 56.5%
T1-T3 encounters 0
T1-T3 deaths 0
T1-T3 kill rate 0%
T4-T6 encounters 1,621
T4-T6 deaths 320
T4-T6 kill rate 20%
T7-T10 encounters 17,997
T7-T10 deaths 10,767
T7-T10 kill rate 60%

Final Player State

Player Profile Cities Units Gold Produced Peak
P0 Militarist 17 216 27,244 720 223
P1 Expansionist 26 422 45,560 869 437

Balance Check

Criterion Target Result Status
T7-T10 kill rate 40-70% 60% pass
T4-T6 kill rate 10-30% 20% pass
All players viable yes yes pass